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- Path: sparky!uunet!usc!cs.utexas.edu!uwm.edu!psuvax1!psuvm!sml108
- Organization: Penn State University
- Date: Tue, 15 Dec 1992 10:25:56 EST
- From: <SML108@psuvm.psu.edu>
- Message-ID: <92350.102556SML108@psuvm.psu.edu>
- Newsgroups: comp.sys.sgi.graphics
- Subject: Re: Indigo XS24 Sphere library z-buffering problems
- References: <92349.141625SML108@psuvm.psu.edu> <tk21c0o@zola.esd.sgi.com>
- Lines: 15
-
- In article <tk21c0o@zola.esd.sgi.com>, arthur@sgi.com (Arthur Evans) says:
- >
- >
- >Are you sure you have zbuffers? Zbuffer hardware is an extra
- >cost option with XS24 graphics, and unlike Entry graphics XS24
- >doesn't do software zbuffering.
-
- That's the problem... I was going by the graphics programming manual's
- statement about software z-buffering...
-
- So given that I do not have z-buffering on this machine, how does it run
- programs like flight and battlezone without screwing up the graphics?
- Do they just sort objects by depth before they are drawn?
-
- Scott
-