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  1. Xref: sparky comp.sys.sgi:18062 comp.sys.sgi.graphics:21
  2. Path: sparky!uunet!spool.mu.edu!olivea!sgigate!sgi!fido!warp!kipp
  3. From: kipp@warp.asd.sgi.com (Kipp Hickman)
  4. Newsgroups: comp.sys.sgi,comp.sys.sgi.graphics
  5. Subject: Re: Indigo Graphics and Z-Buffering
  6. Message-ID: <1glhm0INNlu@fido.asd.sgi.com>
  7. Date: 15 Dec 92 21:11:28 GMT
  8. References: <92350.143855SML108@psuvm.psu.edu>
  9. Organization: Silicon Graphics, Inc.  Mountain View, CA
  10. Lines: 6
  11. NNTP-Posting-Host: warp.asd.sgi.com
  12.  
  13.  
  14. The OpenGL doesn't have this problem.  Depthbuffering must be provided
  15. on all OpenGL implementations, even if it has to be emulated in
  16. software.  This will apply to the XS version of OpenGL too.
  17.  
  18.                     kipp
  19.