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- Xref: sparky comp.sys.sgi:18062 comp.sys.sgi.graphics:21
- Path: sparky!uunet!spool.mu.edu!olivea!sgigate!sgi!fido!warp!kipp
- From: kipp@warp.asd.sgi.com (Kipp Hickman)
- Newsgroups: comp.sys.sgi,comp.sys.sgi.graphics
- Subject: Re: Indigo Graphics and Z-Buffering
- Message-ID: <1glhm0INNlu@fido.asd.sgi.com>
- Date: 15 Dec 92 21:11:28 GMT
- References: <92350.143855SML108@psuvm.psu.edu>
- Organization: Silicon Graphics, Inc. Mountain View, CA
- Lines: 6
- NNTP-Posting-Host: warp.asd.sgi.com
-
-
- The OpenGL doesn't have this problem. Depthbuffering must be provided
- on all OpenGL implementations, even if it has to be emulated in
- software. This will apply to the XS version of OpenGL too.
-
- kipp
-