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- Path: sparky!uunet!usc!wupost!spool.mu.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!beeman
- From: beeman@cats.ucsc.edu (Adam Beeman)
- Newsgroups: comp.sys.next.software
- Subject: Objective-C "modem object", anyone?
- Date: 13 Dec 1992 01:30:54 GMT
- Organization: University of California; Santa Cruz
- Lines: 28
- Message-ID: <1ge3oeINNgue@darkstar.UCSC.EDU>
- References: <1992Dec12.105212.5935@mic.ucla.edu> <1gdr5tINNfml@crcnis1.unl.edu> <tlm.724206318@scl1.al.iastate.edu>
- NNTP-Posting-Host: am.ucsc.edu
-
-
-
- Hi, I'm just starting to learn Objective C and NeXTStep, and was thinking that
- perhaps a good first project that might teach me a lot would be to do a NeXT
- port of the BSX mud client. Basically it's a program that draws graphics and
- writes text from a remote multi-user game. However, as I'm not directly on
- the network, before I can focus on how the hell to do the graphics, I need to
- find some way to communicate with my modem so that I can watch for the various
- messages that are meant for the client and not the user.
-
- This doesn't have to be all that complicated of an object, but it had occured
- to me that maybe someone has already written something that might make this
- whole area easier to work with, since I don't really want to know how the modem
- works, etc, I just want to be able to dial, read from it, send to it, and hang
- up.
-
- If you have anything, either post it or mail it... if it's after December 17
- you should probably mail it because I'll be off the net for a few weeks.
-
- Thanks in advance (if you can help ;-))
-
- -Adam
- --
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- From the Mind of Adam Beeman || Flames: root@localhost
- #include <std/disclaimer.h> || other stuff: beeman@cats.ucsc.edu
- insert your own witty quote here || NeXT Mail: adam@samsara.santa-cruz.ca.us
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