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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!wupost!micro-heart-of-gold.mit.edu!news.media.mit.edu!wave
- From: wave@media.mit.edu (Michael B. Johnson)
- Subject: Re: Arrgh - Renderman is crashing - HELP
- Message-ID: <1992Dec12.213959.20793@news.media.mit.edu>
- Keywords: 3d,molecule,renderman,help
- Sender: news@news.media.mit.edu (USENET News System)
- Organization: MIT Media Laboratory
- References: <Bz5rC9.1A9@rice.edu>
- Date: Sat, 12 Dec 1992 21:39:59 GMT
- Lines: 36
-
- In article <Bz5rC9.1A9@rice.edu> steve@ion.rice.edu writes:
- >>
- >>For the last few days I've been working on a molecule display app using
- >>renderman. It's now working perfectly, with one exception. Whenever I try to
- >>draw a large molecule (300-400 spheres), renderman chokes. I get a message on
- >>the console about renderman losing it's connection to the window server or
- >>something. After digging around the filesystem for a while, I located the place
- >>where the renderman daemon writes ITS errors, and discovered a variety of
- >>messages all boiling down to "out of memory", including some that explain why
- >>it can't connect to the window server (memory problems again). Thinking back, I
- >>remember similar problems when I tried to put too many spheres in when
- >>debugging Plot3D. Is there any way to increase the amount of memory the
- >>renderman daemon has available to it??? NeXT's complete lack of documentation
- >>doesn't help the situation at all! Any advice at all would be greatly
- >>appreciated!
-
-
-
- Well, there's documentation, and then there's documentation. I'm staring
- at some mighty fine 3.0 paper doc right now, but unfortunately, not everything
- has a man page...
-
- Anyway, given the relative fragility of qrman (compared to prman), I'm not
- surprised it's choking. I can't believe there are any compiled in limits
- for the amount of geometry, so you might try this on a machine that has
- a good amount of memory and lots of swap space and see if it dies in the
- same way (i.e. same size database). I'm killing qrman pretty repeatedly
- these days, when I give it badly shaped polygons, and it wedges it well
- enough make it that I have to reboot. We can only hope 3.1 has a more
- robust qrman.
-
- --
-
- --> Michael B. Johnson
- --> MIT Media Lab -- Computer Graphics & Animation Group
- --> (617) 253-0663 -- wave@media-lab.media.mit.edu
-