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- From: bayes@hplvec.LVLD.HP.COM (Scott Bayes)
- Date: Fri, 11 Dec 1992 23:08:31 GMT
- Subject: Re: 3D Graphics
- Message-ID: <830021@hplvec.LVLD.HP.COM>
- Organization: Hewlett-Packard Co., Loveland, CO
- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!sdd.hp.com!hpscit.sc.hp.com!hplextra!hpfcso!hplvec!bayes
- Newsgroups: comp.sys.mac.programmer
- References: <723298789.AA00239@insane.apana.org.au>
- Lines: 13
-
- > assembly a whole lot, and indeed mostly uses state-of-the-art
- > algorithms (except for deciding where to break a 1-pixel off diagonal
- > line :-) so I doubt you could do better than that, even using
-
- This has always annoyed me. Bresenham's algorithm, which handles this
- very well--optimally, one might say--has been around _forever_. Why
- does Apple choose to draw lines with "hooks" on the ends?
-
- ScottB
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