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- Newsgroups: comp.sys.ibm.pc.soundcard
- Path: sparky!uunet!destroyer!cs.ubc.ca!newsserver.sfu.ca!mtichy
- From: mtichy@fraser.sfu.ca (Martin Tichy)
- Subject: Re: SB16 Released at Last!
- Message-ID: <1992Dec16.220731.8347@sfu.ca>
- Sender: news@sfu.ca
- Organization: Simon Fraser University, Burnaby, B.C., Canada
- References: <1992Dec14.093859.19956@nuscc.nus.sg> <rwyckoff.25.724387918@cardinal.sc107.wesleyan.edu> <1992Dec16.100432@cs.utwente.nl>
- Date: Wed, 16 Dec 1992 22:07:31 GMT
- Lines: 15
-
- > That's true. But there are hundreds of games that support the SB or
- > SBpro! The SB16 is 100% SB and SBpro compatible, so all SB software
- > works on the SB16, whereas the GUS needs a driver that slows things
- > down quite a bit. (Don't get me
- >
- > wrong: I think the GUS is a whole lot better than any SB around)
-
- Nope. It is impossible for the SB16 to be 100% SB Pro
- compatible. The SB16 uses the new (new Yamaha, old
- technology) OPL-3 fm synth chip. Earlier SB PRO's used two
- old yamaha chips which gives 11 stereo voices, 22 mono. The
- new one can only do max 20 stereo or 20 mono voices. Try a
- few games that were programmed for the old SB PRO and you'll
- see what I mean. They will work but sound horrible.
-
-