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- From: markus@clement.info.umoncton.ca (MARC PAULIN)
- Newsgroups: comp.sys.ibm.pc.soundcard
- Subject: Re: SBOS != SBPRO?
- Message-ID: <markus.316.724285027@clement.info.umoncton.ca>
- Date: 13 Dec 92 22:17:07 GMT
- References: <c60a-lj.724212012@danube.Berkeley.EDU>
- Sender: news@jupiter.sun.csd.unb.ca
- Organization: Universite de Moncton
- Lines: 30
-
- In article <c60a-lj.724212012@danube.Berkeley.EDU> c60a-lj@danube.Berkeley.EDU (Rasputin) writes:
- >From: c60a-lj@danube.Berkeley.EDU (Rasputin)
- >Subject: SBOS != SBPRO?
- >Date: Sun, 13 Dec 1992 02:00:12 GMT
-
- >y'know, this question may have been asked before, but the one thing that I
- >dont' understand about SBOS, is why does it only support SB and not SBPro?
- >From the programs that I have seen, there is a current trend in software,
- >especially games, to support the SBPro these days.... and I know that the GUS
- >has the ABILITY to support the pro...
-
-
- Since the SB emulation slows down some game, I think that a SBPro
- emulator would be worse. Imagine a TSR dealing with 22 FM voices and two
- digital channels instead of the usual 11 FM and 1 digital. Games would be
- too damn slow (on _some_ computers) and the SBPro is quite small.
- ____
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- | markus@info.umoncton.ca | "My son, ask for thyself |
- | For Talk: 8900795@info.umoncton.ca | another kingdom. For that |
- |---------------------------------------------+ which I leave is too small |
- | When all else fails, read the instructions | for thee" - King Philippe |
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