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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!clarkson!roeschmf
- From: roeschmf@craft.camp.clarkson.edu (Martin F. Roesch)
- Subject: Re: Task Force 1942 (Sound Problems)
- Message-ID: <roeschmf.724487683@craft.camp.clarkson.edu>
- Sender: news@news.clarkson.edu
- Nntp-Posting-Host: craft.camp.clarkson.edu
- Organization: Clarkson University
- References: <1992Dec15.005814.26482@leland.Stanford.EDU> <rdippold.724385129@cancun>
- Date: Wed, 16 Dec 1992 06:34:43 GMT
- Lines: 21
-
- rdippold@cancun.qualcomm.com (Ron Dippold) writes:
-
- >etu@leland.Stanford.EDU (Eugene Lucian Tu) writes:
- >>The address of the card in the setup must be correct because I do get
- >>the sounds initially...just not after the game starts. It's kind of
- >>frustrating to have silence during an all-out surface engagement (at night
- >>with flares even...).
-
- >Here's a thought... do you do a
-
- > SET BLASTER=A220 I5
-
- >or whatever your address and interrupt is before you run the program?
- >I'm running with a GUS and SB emulation and am having no problems with sound.
-
-
- Also, try hitting <ALT>-S to toggle sound on or off.
-
- Marty
- roeschmf@craft.camp.clarkson.edu
-
-