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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!mcsun!fuug!prime!mits!lasse
- From: lasse@mits.mdata.fi (Lasse Reinikainen)
- Subject: Re: Copy Protection on SNES * yeah, right
- Organization: Microdata Oy, Helsinki, Finland
- Date: Tue, 15 Dec 1992 17:57:05 GMT
- Message-ID: <1992Dec15.175705.18896@prime.mdata.fi>
- References: <Bysoro.tn@CAM.ORG> <1992Dec11.070553.19877@seas.gwu.edu>
- Sender: usenet@prime.mdata.fi (Usenet poster)
- Nntp-Posting-Host: mits.mdata.fi
- Lines: 35
-
- In article <1992Dec11.070553.19877@seas.gwu.edu> mikee@seas.gwu.edu (Mike Me) writes:
- >>
- >>At my friend's house yesterday I walk in and see 67 3"1/2 disks
- >>with a funky box on the SNES and ask, "Hey, whats that?". Now
- >>the guy has 67 disks with SuperNintendo games on them. For
- >>400$ canadian, he has a little box and a small 3"1/2 disk drive
- >>connected to SNES system that let's him play games.
- >>
- >
- >
- >This will soon stop... just you wait :-)
-
- Hooray - get a life!! EVERYTHING that can be 'protected' can be 'cracked'.
- After some protection comes 'popular' enough, somebody strikes back...
-
- >Copyprotection is VERY feasable. You can prevent ROM readers from
- >reading certain Parts of a ROM chip, especially if you use something
- >that is not completely standard. Its really not very hard, and pretty
- >much impossibl to find & fix.
- >
- >
- >They'll do it soon enough, especially as the copiers become more
- >popular....
- >
- >
- >later,
- > MikeE
-
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