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- Newsgroups: comp.sys.atari.st.tech
- Path: sparky!uunet!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!malgudi.oar.net!zeus.franklin.edu!scruggs
- From: scruggs@zeus.franklin.edu (Kevin Scruggs)
- Subject: Re: drop down menus in GEM
- Message-ID: <1992Dec18.235825.24667@zeus.franklin.edu>
- Organization: Franklin University (Columbus, OH)
- References: <1992Dec18.120356.2386@infodev.cam.ac.uk>
- Date: Fri, 18 Dec 1992 23:58:25 GMT
- Lines: 22
-
- In article <1992Dec18.120356.2386@infodev.cam.ac.uk> rpj12@cus.cam.ac.uk (R.P. Jones) writes:
- >Rather a simple question, but its giving me some stick!!!
- >
- >When using drop down menus how do you get the chech marks to work?
- >
- >Have tried using the AES routine MENU_ICHECK but this does not seem to
- >make any difference. Have tried changing the status of the object in
- >the tree using OBJC_CHANGE but this doesn`t effect it either.
- >
- >I wonder if the writing mode set with VSWR_MODE makes a difference.
- >I have tried 'replace' and 'Xor' but this seems to make no difference!!!
- >
- >Help!! please, how do I make my check marks do something.
- You could just modify the .ob_flags part of the particular menu item.
- 0x04 is the CHECKED bit...
-
-
- --
-
- ||| ...Your future hasn't been written yet.
- / | \ No one's has. Your future is what
- =Mysh+Krysa= you make it...
-