home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!pipex!demon!cix.compulink.co.uk!apelled
- Newsgroups: comp.sys.atari.st.tech
- From: apelled@cix.compulink.co.uk (Adam Pelled)
- Subject: Re: Lazy AES (wase: Sending objc_draw to a memory buffer)
- Reply-To: apelled@cix.compulink.co.uk
- Date: Fri, 18 Dec 1992 02:04:00 +0000
- Message-ID: <memo.817438@cix.compulink.co.uk>
- Sender: usenet@demon.co.uk
- Lines: 18
-
-
- In article <1gn14lINN1095@rs1.rrz.Uni-Koeln.DE>, aeg03@rrz.uni-koeln.de (Jan T. Kim) writes:
- >In <memo.812189@cix.compulink.co.uk> apelled@cix.compulink.co.uk (Adam Pelled) writes:
- >
- >> Also the rectangle list is not exactly optimum. i realise it must be
- >>recursive and that there must be some kind of inheritance, but it seems a
- >>shame that it couldn't be merged by the OS and save the overhead for all the
- >>apps having to redraw too many rectangles. With losts of windows this gets to
- >>be quite drastic. Try an experiment and draw a box outline in a multi window
- >>environment you'll see what i mean.
- >
- >Do you mean by this that the AES should automatically restore
- >window parts that become uncovered again? It seems to me that
-
- No. i was refering to the rectangle list itself. The screen is split into
- a non optimum number of them.
-
- Adam.
-