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- Path: sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!case!dmb
- From: dmb@case.ai.mit.edu (David Baggett)
- Newsgroups: comp.sys.atari.st
- Subject: Re: I am NOT making this up, OK? (was Re: Closed ... <ho hum>)
- Date: 19 Dec 1992 20:21:38 GMT
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 108
- Message-ID: <1h008iINNam6@life.ai.mit.edu>
- References: <1992Dec14.193731.1968@news2.cis.umn.edu> <1gnve3INNhd9@life.ai.mit.edu> <1992Dec17.193935.4591@news2.cis.umn.edu>
- NNTP-Posting-Host: case.ai.mit.edu
-
- In article <1992Dec17.193935.4591@news2.cis.umn.edu> davidli@simvax.labmed.umn.edu writes:
- >In article <1gnve3INNhd9@life.ai.mit.edu>, dmb@case.ai.mit.edu (David Baggett) writes:
- >>It's just *amazing* to me how you can twist everything around so that
- >>it's not Atari's fault. We met with the group that was the Falcon
- >>games development group. Many of them happened to have been Lynx
- >>programmers. Any cluelessness on their part with respect to the Atari
- >>computers was certainly beyond our control.
- >
- >Exactly. Now, if you had quoted my ENTIRE posting, then the part you pulled
- >out of context would have made a bit more sense. Someone else has already
- >posted with a clearer reading than your own of my intent. I would suggest that
- >you are acting under the false assumption that I am either personally attacking
- >you or acting as a 'cheerleader' for Atari.
-
- I'm not sure of what you're faulting me for here; I expressed amazement
- that after reading the gory details of the visit you place the blame on us
- instead of Atari (this is what I've written above), but the whole rest of
- this message outlines our blunders, and details how it's our fault that
- GW didn't impesss Atari, didn't make it to market, etc. Which is it?
-
- >By the way -- you could have sent me e-mail with the names or phone numbers of
- >the folks you quoted in a previous article, rather than boring the network with
- >useless "non-commercial policy" statements.
-
- Why should I be your personal secretary? I have 1500 mail messages in
- my inbox from Septmber 1st and later. The only reason I said anything
- at all was to assuage any fears that I was lying about the prices.
-
- >If *I* had a general meeting with Atari staff, and were treated in the manner
- >with which you feel you were treated, I would have walked out after the first
- >quip from a Tramiel about 'lawsuits'. Nothing further would have been (and,
- >from your postings, was) gained by further discussion.
-
- What would that possibly have gained? Would we have made the cost of the
- trip back? Would we have had a better chance of making a successful
- deal with them after storming out of the meeting?
-
- We were entirely professional the whole time. Once we realized that we
- had no hope of striking some deal with Atari, that was our only goal --
- to retain our dignity and professionalism. Even when the people we met
- with refused to talk to us (even to just say goodbye) and had to relay
- messages through Bill Rehbock, we tried to keep things in perspective.
- (It was difficult.)
-
- >[As far as the brouhaha over the Syquest cartridge drive ... either you should
- >have set up the machine yourself or put something into that blank "C" partition
- >so that normal people would find something in that partition upon bootup... I
- >don't know many people who would think to look for a SECOND partition on a
- >cartridge drive when the first (and apparently only) partition is blank.
- >Corporate types are NOT generally computer whizzes. They're not paid to do
- >hardware...]
-
- When you come to a meeting on someone else's turf, they run the show
- when it comes to stuff like that. I can assure you that Leonard wasn't
- the one setting up the hardware; it was a techie type. We weren't
- given the option of setting things up ourselves, if I recall
- correctly. Anyway, I had no reason to suspect that they'd bungle such
- a simple task since we told them ahead of time to expect us to bring a
- cart drive.
-
- >The people with whom you (the software house, Double-Click, is 'you' in this
- >context) should have been talking are not associated with Atari Corporation.
- >You should have been talking with the high-end compiler companies and with the
- >Atari-oriented game companies.
-
- How do you know we haven't done that? I didn't say anything about our
- dealings with companies other than Atari. Atari invited us to come out
- and show us GW. We didn't ask them. They weren't going to pay our way,
- but why would we refuse when they were talking about the possibility
- of bundling GW with the Falcon?
-
- >Quite frankly, you should have hired a couple of experienced technical writers
- >and got the damn thing out shortly after the release of the snowball fight game
- >-- I personally know several programmers who would still be writing for the
- >Atari ST if GW had come out a year ago. ('You' is, again, the software house.)
- >If Double-Click couldn't do it, another software house should have been sought
- >immediately.
-
- We had a contract with DC. Generally speaking, you can't sign on with
- a company and then go looking for someone else. What happened in the
- end is unfortunate. But it was entirely out of our hands once the
- contract was signed. This is the way freelance software works.
-
- >So, some bad business choices were made by the folks at DC. The
- >libraries were written well before the Falcon ever came out, and could
- >have been on the market in 1991, not in 1992. The success of the
- >libraries would have given you a bit more leverage in incorporating
- >Falcon technologies into them (upgrade time!).
-
- Had you been involved, you would understand the restrictions we had
- to work with.
-
- >I don't know what in hell Atari LYNX programmers were doing at a meeting to
- >show off a game library system suitable for the Atari ST/Falcon line. You
- >should have asked to talk with someone who actually knows something about the
- >ST computer, rather than people who use Amigas to program hand-held game
- >machines.
-
- You have a very warped understanding of what Atari HQ is like these
- days. The WERE no employees at Atari that knew anything about writing
- games for the Atari computers. (This is a fact, not an exaggeration.)
- There isn't an "ST games group" or anything like that.
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
- dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
-