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- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aa399
- From: aa399@cleveland.Freenet.Edu (Len Stys)
- Newsgroups: comp.sys.atari.st
- Subject: Falcon030, resolutions, TRUE color, and DSP
- Date: 18 Dec 1992 02:21:41 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 72
- Message-ID: <1grcjlINNn2m@usenet.INS.CWRU.Edu>
- Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
- NNTP-Posting-Host: thor.ins.cwru.edu
-
-
-
- Hi, everyone.
-
- I would like to get a better grasp at HOW good the Falcon030 could
- be as a game system.
-
- First of all, I'm told that 640x480 TRUE COLOR would require 4 Megs
- of memory for NICE games. I'm told that 2 Megs would not really be
- enough since there must be room for other stuff like sound.
-
- Secondly, no one seems to know if this resolution (interlaced of course)
- could be displayed on TV without flicker. Does anyone know?
-
- Thirdly, I have talked with someone that said that 640x200 (I'm not sure
- if you can get true color in this resolution) would also produce some
- pretty good games. I guess that could be pushed to 640x240, but
- anyways, I'm told that 300k for ONE screen. And you'll need at least
- TWO screens. This would allow this game to produce with only 2 Megs
- easily--MAYBE even 1 Meg.
-
- I'm NOT sure if that would flicker or not either. If someone knows,
- please tell me.
-
- I have been also informed that the Blitter REALLY would not be fast
- enough to move graphics around. And someone suggested that Atari should
- have used the TI30410. My question is, would the DSP work just as well?
- The Atari Advantage article states these things:
-
- Graphic Image Generation
-
- Image management: Shapes, sizes, contours, shading, highlights
- Vector manipulation; grahics "engines"
- CAD/CAM workstations' 3-D image generators
- Flight (and other transportation) simulators; arts and film sequences
-
- If anyone knows anything about the 56001 DSP, please join in and
- say something!
-
- Will the DSP be able to produce CD quality sound AND generate graphics
- in a game?
-
- What is the 32Kx24 bit (96K bytes) of local zero wait state SRAM for?
- What does the DSP do with it?
-
-
- Is there any chance that Atari is only including 1 Meg in the Falcon030
- and expecting the 640x480 TRUE color mode to be used as a standard because
- of a video technique which will allow them to do so?
-
- How was the Tina Turner video able to run at 4 frames per second
- in TRUE COLOR and what resolution was that?
-
- I understand that the video was running off of a 100 Meg hard drive,
- but with a CD-ROM attached to the Falcon030, this shouldn't be a problem.
-
-
- Is a Motorola 68030 16 MHz powerful enough to be used as a game system?
- As a game system that can compete with future 32-bit game systems?
-
-
- And lastly, the Jaguar is rumored to run off of a RISC 64-bit chip.
- We don't know what type of chip this is.
-
- Could the Jaguar POSSIBLY be a Motorola 68030 at 16 MHz and have a
- RISC DSP?
-
-
- THANKS!
-
- --
-
-