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- Path: sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick
- From: warwick@cs.uq.oz.au (Warwick Allison)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Closed architecture harmful? Maybe.. maybe not
- Message-ID: <11419@uqcspe.cs.uq.oz.au>
- Date: 14 Dec 92 02:18:53 GMT
- References: <1992Dec4.212407.22819@bnr.ca> <1fosetINNqo1@life.ai.mit.edu> <1992Dec5.014731.15197@elroy.jpl.nasa.gov> <1fp9heINN5j2@life.ai.mit.edu> <11387@uqcspe.cs.uq.oz.au> <71396@cup.portal.com>
- Sender: news@cs.uq.oz.au
- Reply-To: warwick@cs.uq.oz.au
- Lines: 39
-
- Bob_BobR_Retelle@cup.portal.com writes:
-
- >Hi Warwick..! So.. you were there at Atari when they talked
- >about what resolutions they wanted games written for..??
-
- No. I told you MY opinion of what resolutions were applicable to
- games. **{\em WHOEVER}** said TrueColour 640x480 was for games
- simply didn't know what they were talking about.
-
- Dave used this statement (by Atari) to demonstrate that a 1Meg machine
- was insufficient. I demonstrated that this statement (by Atari) was
- incorrect, thus neutralizing Dave's argument that 1Meg was insufficient.
- Sure, 2M would be lovely, but I'd hardly call 1Meg "insufficient", when
- it is equivalent to 1000 32x32 256 colour sprites, or:
-
- 2 320x240 256 colour screens. (150K)
- 200 32x32 256 colour sprites. (200K)
- 200K Code (200K)
- 25 1-second 10KHz 8-bit stereo sampled sounds (500K)
-
- Which would make a decent game! (Personally, I'd decrease the samples,
- increase the code - others may decrease the sprites, and increase the samples,
- others might say "stuff the 1M owners" and double all those figures)
-
-
-
- I never even came CLOSE to saying that my opinions were statements
- by Atari.
-
- Try to keep up, Bob.
-
-
- --
- Warwick
- --
- _-_|\ warwick@cs.uq.oz.au /Disclaimer:
- / * <-- Computer Science Department, /
- \_.-._/ University of Queensland, / C references are NULL && void*
- v Brisbane, Australia. /
-