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- Path: sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!news.qut.edu.au!qut.edu.au!podesta
- From: podesta@qut.edu.au (Department of Computing Science, QUT)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Attn Commodore: You are making a B.
- Message-ID: <1992Dec18.124650.61073@qut.edu.au>
- Date: 18 Dec 92 12:46:49 EST
- References: <i5ckVB8w165w@lakes.trenton.sc.us> <paulk.2r1u@terapin.com>
- Organization: Queensland University of Technology
- Lines: 14
-
- In article <paulk.2r1u@terapin.com>, paulk@terapin.com (Paul Kienitz) writes:
- > About the only "contraint" I can think of that you have by going
- > through the system is that copperlists can't be as fancy.
- >
- Considering that copperlists are, arguably, the most powerful hardware
- resource that you have for demos, this is a pretty major constraint.
- It is essential in games and demos to be able to instantly change some
- pointer or color in a copper list without having to recreate the entire
- copperlist.
-
- Note that I'm not arguing that OS 3.0 is restrictive coz I haven't used it
- with copperlists yet...I'm just saying that if it is, it's a major limitation.
-
- James.
-