home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!spool.mu.edu!agate!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!rutgers!modus!mas.sublink.org!Ivan_Pintori
- From: Ivan_Pintori@mas.sublink.org (Ivan Pintori)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <Ivan_Pintori.02vq@mas.sublink.org>
- Date: 14 Dec 92 22:43:34 GMT
- Organization: Mangazone Advanced Services - ++39-6-7029438
- Lines: 36
-
- In a message dated Sat 12 Dec 92 5:58, Peterk@cbmger.de.so.commodore.com (
- wrote:
-
- >Which games have you written? I did FS2, Jet, 3d code for Ultima
- UnderWorld,
- >3d & 2d code for Car & Driver, and graphics code for a sega game. If I was
-
- >redoing (FS2, Jet) or porting (the others) to an AGA machine right now,
- they'd be running in intuition screens with full multi-tasking.
-
- P> Well put. Now I have an idea: Just to blame the ignorants, how about
- P> porting just one of these programs (or some relevant, teaching part of
- P> one) in fact and show to everyone what is the way to go? And teach
- P> them the methods they obviously simply don't know?
-
- I second that. My old FS2 needs a bit polishing and a realy number change
- to FS3 ;-)
-
- Actually it would be nice to flight and have users logging on the board at
- the same time....
-
- [user ask for a chat]
- USER: What are you doing pal?
- SYSOP [that's me]: Ho, nothing, I was just landing on seattle... ;-)
-
- Real neat.
-
- Oops! Sorry, wrong NewsGroup....
- Folloups: C.s.a.advocacy
-
- -- Via DLG Pro v0.995
-
- +-----------------------------------------------------------------------+
- | ARPA InterNet Mail --> Ivan_Pintori@mas.sublink.org |
- | Fidonet Matrix ------> FidoNet: Ivan Pintori 2:335/330@fidonet.org |
- +-------- I speak for my Company, 'cause I own the company ;-) ---------+
-