home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!olivea!spool.mu.edu!umn.edu!csus.edu!netcom.com!netcomsv!terapin!paulk
- From: paulk@terapin.com (Paul Kienitz)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware Manual)
- Message-ID: <paulk.2r1u@terapin.com>
- Date: 15 Dec 92 01:48:09 GMT
- References: <i5ckVB8w165w@lakes.trenton.sc.us>
- Organization: BBS
- Lines: 25
-
- > I'm certain that a sizable list of OS-friendly demos, and probably
- > all the well-known demos, can be supplied by the people on this
- > here net. I'll start the list with Boing! (the first demo) and
- > Juggler.
-
- Boing! had to be revised more than once to work on evolving OS
- versions. The first A1000 version had to be fixed in some way for
- 1.2, I think ... this is understandable when you remember that Boing!
- was written when the Amiga was a stack of wire-wrap boards instead of
- a set of chips.
-
- > Face it, the demo scene will die. No one will do OS demos. What's
- > the point? You're far too constrained by the system.
-
- 90% of what I've seen in demos is inside the constraints of the
- system. I've seen some fairly slick demos that could have been done
- all the way through with no hardware banging at all, and many others
- where only one little feature might have needed it, such as a copper
- plasma. I suppose all those /<00l vektors would not like the
- overhead of Draw(), but who actually wants to sit through vektor
- demos anyway?? They're BORING.
-
- About the only "contraint" I can think of that you have by going
- through the system is that copperlists can't be as fancy.
-
-