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- Xref: sparky comp.sys.amiga.programmer:17368 comp.sys.amiga.hardware:21528
- Path: sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!news.qut.edu.au!qut.edu.au!podesta
- From: podesta@qut.edu.au (Department of Computing Science, QUT)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <1992Dec15.170840.60807@qut.edu.au>
- Date: 15 Dec 92 17:08:40 EST
- References: <1992Nov12.000037.27562@wuecl.wustl.edu> <heinz.057r@edohwg.adsp.sub.org>
- Organization: Queensland University of Technology
- Lines: 16
-
- In article <heinz.057r@edohwg.adsp.sub.org>, heinz@edohwg.adsp.sub.org (Heinz Wrobel) writes:
- > have to make sure that you don't mess up _your_own_ program? For me, it
- > would take longer to write a non-OS SW, because:
- >
- > a) No ENFORCER, MUNGWALL in the background
-
- Correct me if I'm wrong - (a redundant statement, of course) - but the 1200
- doesn't have MMU so you can't run either of these. Does this mean you need
- an A4000 to develop games for the AGA??
-
- Does anybody know what the lowest end MMU AGA Amiga will be and when??
- I imagine there'd have to be at least some sort of lowend GVP accelerator
- board out there for the 1200, but it's much nicer to have the right
- CPU in the first place.
-
- James
-