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- Xref: sparky comp.sys.amiga.programmer:17364 comp.sys.amiga.hardware:21505
- Path: sparky!uunet!olivea!spool.mu.edu!hri.com!enterpoop.mit.edu!eru.mt.luth.se!kth.se!hemul.nada.kth.se!tomasa
- From: tomasa@hemul.nada.kth.se (Tomas Arvidsson)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <1992Dec14.225953.12767@kth.se>
- Date: 14 Dec 92 22:59:53 GMT
- References: <1992Nov12.000037.27562@wuecl.wustl.edu><1992Nov13.221116.15921 <70436@cup.portal.com> <amipb.04wr@amipb.gna.org>
- Sender: usenet@kth.se (Usenet)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 26
- Nntp-Posting-Host: hemul.nada.kth.se
-
- In <amipb.04wr@amipb.gna.org> amipb@amipb.gna.org (Philippe Berard) writes:
-
- > You miss a serious point here : most of the games break on the 4000
- > because of the instruction/data cache. Turn it off, and 80-90% or
- > your games will work again.
-
- I think that you are the one who has missed a point or two...
- Yes, some (most) games work if you turn off the caches (and put the VBR and
- the supervisor stack in chip-mem) but _why_ should I have to turn off the
- caches? I can't see a single reason why I should have to do that.
-
- There is no excuse for sloppy programming!
-
- > -- Philippe
-
-
- --
- Tomas Arvidson ///
- d91tar@csd.uu.se, ///
- tomasa@nada.kth.se, tomasa@sprawl.adsp.sub.org \\\///
- Expressed opinions are mine unless stated otherwise \XX/
- --
- Tomas Arvidson ///
- d91tar@csd.uu.se, ///
- tomasa@nada.kth.se, tomasa@sprawl.adsp.sub.org \\\///
- Expressed opinions are mine unless stated otherwise \XX/
-