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- Path: sparky!uunet!caen!nic.umass.edu!dime!barrett
- From: barrett@astro.cs.umass.edu (Daniel Barrett)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: World of Commodore Notes
- Message-ID: <57572@dime.cs.umass.edu>
- Date: 15 Dec 92 17:43:38 GMT
- References: <chbeck-081292171539@chbmac01.el.anl.gov> <1992Dec09.044440.1707 3@bmerh85.bnr.ca> <1992Dec09.173017.27098@zds-oem.zds.com> <1992Dec9.210126.2 4486@ra.msstate.edu> <71439@cup.portal.com> <92346.163731K3023E2@ALIJKU11.BITNET> <71591@cup.portal.com>
- Sender: news@dime.cs.umass.edu
- Reply-To: barrett@astro.cs.umass.edu (Daniel Barrett)
- Followup-To: comp.sys.amiga.games
- Organization: BLAZEMONGER INCORPORATED
- Lines: 23
-
- ><K3023E2@ALIJKU11.BITNET> writes:
- >>Great| Marble Madness is still now one of the best coded & perfectly
- >>playable game ever made on Amiga (and all this system-friendly|||)
-
- In article <71591@cup.portal.com> plav@cup.portal.com (Rick M Plavnicky) writes:
- >Hey, that reminds me: what about Mindwalker? Anyone tried it on their
- >A4000? I seem to recall that Mindwalker has run on just about
- >everything.
-
- I don't know about the A4000, but on the A3000, Mindwalker has one
- or two glitches. It doesn't deal properly with full overscan, so the
- "fractal ray" that the little guy shoots will appear an inch away from the
- guy's body, instead of right next to it. There's another little graphic
- glitch but I don't remember what it is. The game still runs, though!
-
- Followups are to c.s.a.games.
-
- Dan
-
- //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center |
- | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu |
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-