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- Path: sparky!uunet!newsflash.concordia.ca!nstn.ns.ca!ac.dal.ca!henigma
- From: henigma@ac.dal.ca
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Banding Still Imminent in AGA 256,000 color mode!
- Message-ID: <1992Dec19.010655.9697@ac.dal.ca>
- Date: 19 Dec 92 01:06:55 -0400
- References: <1992Dec17.224553.6665@gn.ecn.purdue.edu> <jjn2bj+@rpi.edu> <1gs292INN22u@gap.caltech.edu> <1992Dec18.142729.22136@city.cs>
- Organization: Dalhousie University, Halifax, Nova Scotia, Canada
- Lines: 25
-
- In article <1992Dec18.142729.22136@city.cs>, lionel@cs.city.ac.uk (Lionel Tun) writes:
- > In article <1gs292INN22u@gap.caltech.edu> andrey@cco.caltech.edu (Andre T. Yew) writes:
- >>pooler@aix02.ecs.rpi.edu (Robert Peter Poole) writes:
- >>>Really, anything beyond 24 bits is a waste of hardware. Even with 24 bits,
- >>>you're wasting most of those bits (kind of).
- >>
- >> I think I disagree with this. What if I need more than 256
- >>shades of some hue? What if the precision of our rendering software
- >>is much, much higher than 8-bits and we need that precision?
- >
- > I remember from somewhere that the human eye can only resolve
- > about 100 to 200 greylevels locally. NB locally, because after
- > adaptation the dynamic range of the human eye is immense.
-
-
- Hey guys, what about MASKING, like in TV PAINT. This really only Works well
- if you have a 32 bit pallette!!!
-
- By the way what ever happened to ColorBurst, The card that advertised a
- 48 bit palette???????????????
-
- Tony Tage
- tage@ac.dal.ca
- henigma@ac.dal.ca
-
-