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- Newsgroups: comp.sys.amiga.graphics
- Path: sparky!uunet!spool.mu.edu!agate!doc.ic.ac.uk!citycs!lionel
- From: lionel@cs.city.ac.uk (Lionel Tun)
- Subject: Re: Banding Still Imminent in AGA 256,000 color mode!
- Message-ID: <1992Dec18.142729.22136@city.cs>
- Sender: news@city.cs (News)
- Organization: City University, London
- References: <1992Dec17.224553.6665@gn.ecn.purdue.edu> <jjn2bj+@rpi.edu> <1gs292INN22u@gap.caltech.edu>
- Date: Fri, 18 Dec 92 14:27:29 GMT
- Lines: 19
-
- In article <1gs292INN22u@gap.caltech.edu> andrey@cco.caltech.edu (Andre T. Yew) writes:
- >pooler@aix02.ecs.rpi.edu (Robert Peter Poole) writes:
- >>Really, anything beyond 24 bits is a waste of hardware. Even with 24 bits,
- >>you're wasting most of those bits (kind of).
- >
- > I think I disagree with this. What if I need more than 256
- >shades of some hue? What if the precision of our rendering software
- >is much, much higher than 8-bits and we need that precision?
-
- I remember from somewhere that the human eye can only resolve
- about 100 to 200 greylevels locally. NB locally, because after
- adaptation the dynamic range of the human eye is immense.
-
-
- --
- ________ Lionel Tun, lionel@cs.city.ac.uk ________
- / /_ __/\ Computer Vision Group /\ \__ _\
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