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- Newsgroups: comp.sys.acorn
- From: altman@cryton.demon.co.uk (Hugo Fiennes)
- Path: sparky!uunet!pipex!demon!cryton.demon.co.uk!altman
- Subject: Ok, so where do I get a MOD player that doesn't play
- Distribution: world
- References: <1992Dec13.025218.29513@infodev.cam.ac.uk>
- Organization: The Serial Port
- Lines: 22
- Date: Mon, 14 Dec 1992 17:04:54 +0000
- Message-ID: <724352694snx@cryton.demon.co.uk>
- Sender: usenet@demon.co.uk
-
-
- In article <1992Dec13.025218.29513@infodev.cam.ac.uk> idg10@cl.cam.ac.uk writes:
-
- >
- >Did you ever try my suggestion of basing timings off sound DMA buffer events?
- >These presumably are reasonably regular (we hope) and you won't getter any
- >better temporal resolution than that out of the sound system.
- >
- >Ian Griffiths
- >
- >
- Mmmmm, but during heavy activity the sound system can lose quality - I
- assume this is missed buffer fills, which would cause problems. Suppose
- it's a pretty good method though... (pity I don't write players anymore :-))
-
- Hugo
-
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- "Did I say that? My lips didn't move..."
- Hugo Fiennes - The Serial Port altman@cryton.demon.co.uk
- or altman@cix.compulink.co.uk
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