home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.os.linux
- Path: sparky!uunet!world!ggray
- From: ggray@world.std.com (Gary P Gray)
- Subject: Re: DikuMud/pennMUSH ??? with .98.pl5
- Message-ID: <Bz71xq.Hnz@world.std.com>
- Organization: The World Public Access UNIX, Brookline, MA
- References: <Byz3u3.95t@shyguy.lonestar.org>
- Date: Sun, 13 Dec 1992 10:46:38 GMT
- Lines: 20
-
- It is written in <Byz3u3.95t@shyguy.lonestar.org> that bmyers@shyguy.lonestar.org (bob myers) said:
- >I've pull both DikuMUD and also pennMUSH down, due to having an interest
- >in MUDs now. Unfortunately, I can't get either to work properly:
- >
- >1) DikuMUD will start up, however -- as soon as i telnet back into the
- > system (i'm using a Tandy 4800HD laptop), I get a message about connecting
- > into the game. I try to type something into the dikuserver program, but
- > as soon as i hit any key...the connection is closed.
-
- I had the same problem using TinyMUSH 2.0 (the newest release, btw, supports
- Linux...) The work around I found was to compile Tinyfugue and use that
- instead of telnet. Works like a charm, and is much nicer than telnet,
- besides. I didn't have too much trouble compiling it, just define SYSVTTY in
- the make file, and comment out anything that make chokes on in the source
- code.
-
- --
- ---- WARNING!!! The above opinions may be HAZARDOUS or FATAL if swallowed ----
- Gary Gray -- ggray@world.std.com
- "I always use trendy slang and catch phrases.... NOT!"
-