home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!gatech!mailer.cc.fsu.edu!sun13!cs.unc.edu
- From: leech@cs.unc.edu (Jon Leech)
- Newsgroups: comp.graphics.research
- Subject: Scalability (was Re: comp.graphics.research)
- Message-ID: <11579@sun13.scri.fsu.edu>
- Date: 18 Dec 92 22:17:52 GMT
- References: <11561@sun13.scri.fsu.edu> <11566@sun13.scri.fsu.edu>
- Sender: news@sun13.scri.fsu.edu
- Lines: 38
- Approved: murray@vs6.scri.fsu.edu
- X-Submissions-To: graphics@scri1.scri.fsu.edu
- X-Administrivia-To: graphics-request@scri1.scri.fsu.edu
-
-
- In article <11566@sun13.scri.fsu.edu>, rms@well.sf.ca.us (richard marlon stein) writes:
- |> Try muxing the outputs from 1000 framebuffers into a single analog stream.
- |> I would rather pass on this approach. The PixelFlow box captures the output
- |> from a composition network rated at 4 Gbytes/s into a single frambeubffer.
- |>
- |> I don't believe this approach is truly scalable either, since its still
- |> an example of the N to 1 mux problem. So it is, in my opinion, contention
- |> limited (the laws of physics won't cooperate and provide infinite digital
- |> bus or network bandwidth).
-
- PixelFlow should be extremely scalable. The composition network
- has fixed bandwidth no matter how many renderers are used, and latency
- due to the length of the composition network increases very slowly as
- additional rendering boards are added.
-
- If you're referring to some other aspect, please explain in more
- detail.
-
- |> I advocate a tessellated display approach myself, where each tessellation
- |> element owns a processor, framebuffer, and display. The trick is to coordinate
- |> the system temporally. The scalable concurrent visualization system trades
- |> contention for asynchronous execution.
-
- If you mean that each processor is responsible for a fixed screen
- area, this approach wastes most of the processors when looking at
- something far away. It also trades off moving pixels for moving
- primitives, and moving primitives is definitely not scalable.
- Pixel-Planes 5 uses a considerably more complex variant of this
- decomposition and partly addresses these concerns.
- --
- Jon Leech (leech@cs.unc.edu) __@/
- "Totally bounded: A set that can be patrolled by a finite number
- of arbitrarily near-sighted policemen." A. Wilonsky, 1978
-
- --
- Moderated by SCRI Vis <> Submissions to: graphics@scri1.scri.fsu.edu
- Guy, John R. Murray <> Administrivia to: graphics-request@scri1.scri.fsu.edu
-