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- Xref: sparky comp.graphics:13068 rec.games.programmer:5107
- Newsgroups: comp.graphics,rec.games.programmer
- Path: sparky!uunet!van-bc!chrisp
- From: chrisp@wimsey.bc.ca (Chris Phillips)
- Subject: Re: Algorithm for Bitmap rotation & scaling
- Organization: Wimsey Information Services
- Date: Sat, 19 Dec 1992 11:42:10 GMT
- Message-ID: <BzI8IB.JwF@wimsey.bc.ca>
- X-Newsreader: Tin 1.1 PL5
- References: <krisr.724726801@cue>
- Lines: 12
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- Kristof Roomp (krisr@cue.bc.ca) wrote:
- : in the bitmap. When assembler is used to speed things up, you can get
- : Wing Commander performance (i think this is how wing commander does it
- :i anyhow). The only problem i'm having is with the boundry points. How to
- :quickly
-
- I think Wing Commander uses bitmap shearing. It lots faster but not as
- accurate.
-
- Chris
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