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- Xref: sparky comp.graphics:13063 comp.graphics.animation:1380
- Newsgroups: comp.graphics,comp.graphics.animation
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!nwickham
- From: nwickham@nyx.cs.du.edu (Neal Wickham)
- Subject: Re: Realistic 3D Studio usage
- Message-ID: <1992Dec19.044437.25863@mnemosyne.cs.du.edu>
- X-Disclaimer: Nyx is a public access Unix system run by the University
- of Denver for the Denver community. The University has neither
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- Reply-To: nwickham@nyx.UUCP (Neal Wickham)
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- References: <abraxis.724462855@vincent2.iastate.edu> <BzEwqp.45w@csugrad.cs.vt.edu>
- Date: Sat, 19 Dec 92 04:44:37 GMT
- Lines: 36
-
- In article <BzEwqp.45w@csugrad.cs.vt.edu> tlilley@csugrad.cs.vt.edu (Tripp Lilley) writes:
-
- >abraxis@iastate.edu (Zomfir Ali) writes:
-
- >>That means around 100,000
- >>gourand shaded polygons per SECOND.
-
-
- DMI's Vivid board for Amiga will do 100,000 Gourand Shaded Polygons per
- second.
-
-
- >> Of course, 9k is alot, but I'm looking into used 4D/20TG's for around $3k.
- >> That includes 24bit at 1280x1024, 19" monitor, and half gig HD,
- >> rendering around 12,000 poly/sec.
- >> Let's see how a $3000 Mac compares. Get Real, Get an SGI.
-
- Boy... that is some discount on the SGI seeing how a new 4D Crimson Elan
- is $27,000 and a new 4D/480 VGX is $194,900.
-
- How much is software for an SGI? And what all is available? What about
- hardware devices? How much?
-
-
- > your assumption is that he needs to do real-time work. For real-time (ie:
- >interactive/simulation) work, you're absolutely right: the SGI line is beyond
- >compare...
-
-
- ...not anymore???
-
-
-
- NCW
-
-
-