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- Newsgroups: comp.graphics
- Path: sparky!uunet!usc!elroy.jpl.nasa.gov!ncar!destroyer!cs.ubc.ca!uw-beaver!fluke!plato!coy
- From: coy@plato.ds.boeing.com (Stephen B Coy)
- Subject: Re: Faster ray intersector for POV
- Message-ID: <BzHCHJ.8zI@plato.ds.boeing.com>
- Organization: Boeing Defense & Space Group
- References: <BzF6v7.Equ@plato.ds.boeing.com> <724717837snx@osea.demon.co.uk>
- Date: Sat, 19 Dec 1992 00:10:30 GMT
- Lines: 23
-
- In article <724717837snx@osea.demon.co.uk> andy@osea.demon.co.uk (Andrew Haveland-Robinson) writes:
-
- >I haven't come across raw2pov before though.
-
- You should be able to find it on CIS and The Graphics Alternative
- BBS.
-
- >Are raw files of the format:
-
- The raw files are just the vertex data for the triangles.
-
- x1 y1 z1
- x2 y2 z2
- x3 y3 z3
-
- You end up with 9 numbers per triangle. Most of the POV utilities
- that read these don't require any special formatting.
-
- Stephen Coy
- coy@plato.ds.boeing.com
-
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