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- Path: sparky!uunet!spool.mu.edu!tulane!uflorida!gmt
- From: gmt@beach.cis.ufl.edu (Gary McTaggart)
- Newsgroups: comp.graphics
- Subject: Re: Commanche Overkill
- Message-ID: <37967@uflorida.cis.ufl.edu>
- Date: 18 Dec 92 07:17:10 GMT
- References: <KDEACON.92Dec17165633@dante.nmsu.edu>
- Sender: news@uflorida.cis.ufl.edu
- Distribution: comp.graphics
- Organization: Univ. of Florida CIS Dept.
- Lines: 11
- Nntp-Posting-Host: beach.cis.ufl.edu
-
- In article <KDEACON.92Dec17165633@dante.nmsu.edu> kdeacon@nmsu.edu (DEACON) writes:
- >Has anyone seen the graphics for this IBM game, does anyone know how
- >it was done?
-
- From looking at the game and looking at the data files, it seems that the
- world made up of a 2D array where each element in the array is a color and
- height value. All of the shading is precomputed when the data files are
- created.
-
- --Gary
-
-