home *** CD-ROM | disk | FTP | other *** search
- Xref: sparky comp.graphics:12945 comp.graphics.animation:1344
- Path: sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!life!sbchanin
- From: sbchanin@ai.mit.edu (Steve Chanin)
- Newsgroups: comp.graphics,comp.graphics.animation
- Subject: Faster ray intersector for POV
- Date: 16 Dec 92 02:53:48
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 9
- Distribution: world
- Message-ID: <SBCHANIN.92Dec16025348@raisin-nut.ai.mit.edu>
- Reply-To: sbchanin@ai.mit.edu
- NNTP-Posting-Host: raisin-nut.ai.mit.edu
-
- In the POV doc, the authors mention that a faster ray intersection
- algorithm would make rendering dramatically faster. Has anyone found
- a faster method?
-
- Just curious,
- Steve
- --
- ===============================================================================
- DOMAIN: sbchanin@ai.mit.edu Steven Chanin
-