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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!europa.asd.contel.com!howland.reston.ans.net!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!foregone
- From: foregone@stein.u.washington.edu (Carl Chavez)
- Subject: Source of Problem (was Re: Criti!)
- Message-ID: <1992Dec15.054434.26886@u.washington.edu>
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington, Seattle
- References: <doug.04ou@dsij.uucp> <1992Dec14.174633.25907@tdb.uu.se>
- Date: Tue, 15 Dec 1992 05:44:34 GMT
- Lines: 8
-
- You know, I think the main problem is that some people don't understand
- what a sample is. To the laypeople or hobby programmer (like me), a sample is
- something recorded, and a simple electrical click or wave is a sound. To the
- demo coders, a sample is *anything* generated by a computer.
-
- Could somebody give the *real* definition of "sample"?
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