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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!foregone
- From: foregone@stein.u.washington.edu (Carl Chavez)
- Subject: Re: Criti!
- Message-ID: <1992Dec14.180313.27627@u.washington.edu>
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Washington, Seattle
- References: <Paul_Trauth.197y@agwbbs.new-orleans.LA.US> <1992Dec12.055946.20274@u.washington.edu> <1gc7l7INN1id@life.ai.mit.edu>
- Date: Mon, 14 Dec 1992 18:03:13 GMT
- Lines: 35
-
- In article <1gc7l7INN1id@life.ai.mit.edu> jbrown@hal.gnu.ai.mit.edu (Justin William Brown) writes:
- >In article <1992Dec12.055946.20274@u.washington.edu> foregone@stein.u.washington.edu (Carl Chavez) writes:
- >>
- >>Using ONLY clicks, it simulated the following sentences:
- >>
- >>"SEEEEEEEEEAAA DRAGON!"
- >>"Captain, the ship's computer is now ready. Please wait while I initialize
- >>systems."
- >>"Approaching maximum (pirate copy I have [I'm sorry!] garbles rest)"
- >>"Approaching Dragon Room! Destroy all bricks to free Dragon! Do NOT SHOOT
- >>Dragon!"
- >
- >I think it was "approaching maximum damage!" I never made it far enough
- >to hear the last sentence, but you forgot "Air level critical!" (I may
- >be a little off :). The game was frustratingly difficult.
- >
-
- Well, if you still have your Apple (I do...:>) you can press Ctrl-J or
- Ctrl-K to have 99% starting air instead of 60%
-
- >quality would be ... not so good :). I'm also not 100% certain of
- >anything I just said ;).
-
- Well, that's what amazed me about Seadragon. The quality was very good.
- I don't think the voices were digitized, I think they were programmed in.
- Of course, like you, I'm not 100% certain...:)
-
-
- >
- >-Maruku of (\/)ega(/\)atts
- >jbrown@gnu.ai.mit.edu
- >Marc Brown
- >
-
-
-