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- From: DITTRICH@ifk20.mach.uni-karlsruhe.de (Joerg Dittrich)
- Newsgroups: alt.msdos.programmer
- Subject: Re: Two Joystick Port prob
- Message-ID: <1gkrapINN606@nz12.rz.uni-karlsruhe.de>
- Date: 15 Dec 92 14:50:01 GMT
- References: <1992Dec10.205227.14353@news2.cis.umn.edu> <1gj859INNd2t@flop.ENGR.ORST.EDU>
- Organization: University of Karlsruhe, FRG (Dept. of Mechanical Engineering)
- Lines: 21
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- In-Reply-To: kingjas@xanth.CS.ORST.EDU's message of 15 Dec 92 00:16:41 GMT
-
- In <1gj859INNd2t@flop.ENGR.ORST.EDU> kingjas@xanth.CS.ORST.EDU writes:
-
- >
- > I don't believe this can be done because both "Ports" for two joysticks are
- > built into the single port. Every joystick port( all that I know of ) contain
- > 15 pins. Of these pins 4 are used in joystick functions( 1 horz., 1 vert.,
- > 1 left button, 1 right button of course this is really 8 but whose counting )
- > and then a couple for sync. and etc. There is only one standard address( this
- > is key ) and usually one of the cards dominates that address. Therefore
- > only one card can be read, because there is know way of knowing or sync. the two
- > cards.
- >
- >
- > Jason King
- Wasn't it that way: 1pin ground, 2 for buttons and two for hor. and vert. pos.?
- (PCs have analog Joystick instead of digital which need 4 pins for up/down/left
- and right). This means two joysticks need 1 ground + 4 buttons + 4 position=9.
- There is the need to build a Y-connector. You may find this pin-layout in your
- soundblaster manual. Not shure if all (or any) usual game-port supports two
- joysticks.......
- Good luck, Joerg.
-