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- Xref: sparky rec.video:13667 rec.video.production:1800
- Path: sparky!uunet!ogicse!uwm.edu!daffy!uwvax!astroatc!vidiot!brown
- From: brown@vidiot.UUCP (Vidiot)
- Newsgroups: rec.video,rec.video.production
- Subject: Re: Computing Surround Sound
- Keywords: An odd question, but...
- Message-ID: <4444@vidiot.UUCP>
- Date: 17 Nov 92 20:07:42 GMT
- Article-I.D.: vidiot.4444
- References: <1992Nov12.054614.29516@foretune.co.jp> <4430@vidiot.UUCP> <1992Nov16.052121.4390@foretune.co.jp>
- Reply-To: brown@vidiot.UUCP (Vidiot)
- Organization: Vidiot's Hangout
- Lines: 70
-
- In article <1992Nov16.052121.4390@foretune.co.jp> trebor@foretune.co.jp (Robert J Woodhead) writes:
- <brown@vidiot.UUCP (Vidiot) writes:
- <>In other words, take the audio you want for the rear channel, put it into
- <>the left channel, take the same audio, 180 degree phase shift it and put that
- <>result into the right channel.
- <
- <Ok, so what you are saying is: if I have 3 digital datastreams for L,
- <R, and Rear, the left output stream is L+Rear (ie: add the values of
- <the 16 bit samplings) and the right channel is R-Rear.
-
- Yep.
-
- <Ok, that seems easy enough. Now for the next question: Is it possible
- <to trick the ear into thinking that the sound is coming from, say,
- <the left rear or the right rear?
-
- Even though there are two speakers for the rear, it is a mono signal, so you
- can't get the audio to only come out of the left rear, or right rear, speaker.
- Because of that, you can't get a pure left rear or right rear effect. But,
- what you can try and do is try and image the from the rear to one of the three
- front channels by changing the amount of the rear effect in the left or right
- channel, or both.
-
- As an example...if you want the audio effect to go from the rear to the left
- front, you would apply equal amounts of rear to the left and right channels
- (taking into account the correct phasing requirement). Then you would slowly
- reduce the level of the rear going into the right channel, until you gave it
- no rear in the right channel at all. The speed of the reduction is determined
- by how fast you want the audio to go from the rear to the left front.
-
- This kind of effect is normally used to go from the front to the rear for from
- the rear to the front. ST:TNG does it alot for the "sound" of the Enterprise
- going at the viewer or going away from the viewer (starting from behind them).
- I've not heard them (or anyone for that matter) do a rear to left/right effect.
-
- Get a Dolby Pro-Logic unit to check out what you are doing.
-
- <I've never had a surround sound decoder (gonna get one soon) but I
- <assume you basically have 3 speakers, one per channel. If so, then
- <the speakers are basically a triangle around the listener, right?
-
- Actually, fully blown systems will have five speakers: left, center, right,
- left rear and right rear.
-
- I use phantom mode, since I don't have a center speaker (nor a place to put
- it).
-
- <That being the case, is it possible to position a sound within the
- <triangle by mixing it proportionately into the three pre-encoding
- <data streams (ie: a sound that you want to be heard right inside
- <the viewers head would be equal on all channels, but this means
- <that the right channel would be 0!), or is it the case that a sound
- <can either be on the rear channel or somewhere on the line between
- <the L and R speaker, or perhaps is there a "dead zone" inside the
- <triangle you are not allowed to position a sound in.
-
- Good question. It would appear that using the numbers that a center triangle
- value would be zero. But, maybe they cheat the flyover stuff by phase shifting
- the audio that is placed into the rear, from what is placed in the front.
- Maybe that value is 90 degrees. Just a thought.
-
- <My eventual goal is to write some mixing software that will let me
- <position and move sounds and mix them all together, by the way.
-
- Good luck. We know that it can be done.
- --
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