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- Newsgroups: rec.puzzles
- Path: sparky!uunet!decwrl!cache.crc.ricoh.com!james
- From: james@crc.ricoh.com (James Allen)
- Subject: Re: New Deal Puzzle
- Message-ID: <1992Nov15.192232.113@crc.ricoh.com>
- Summary: Spoiler for n < 6
- Organization: RICOH California Research Center
- References: <1992Nov13.030811.17004@src.dec.com> <14NOV199216180753@zeus.tamu.edu>
- Date: Sun, 15 Nov 92 19:22:32 GMT
- Lines: 173
-
- In <14NOV199216180753@zeus.tamu.edu> dwr2560@zeus.tamu.edu (RING, DAVID WAYNE) writes:
- ] saxe@src.dec.com (Jim Saxe) writes...
- ] > * * * * * THE ITERATED MONTY HALL PUZZLE * * * * *
- ] >What are the Dealer's and Guesser's optimal strategies and probabilities
- ] >of winning?
- ]
- ] Great puzzle!
-
- Yes it does seem a good problem. But I wonder if it's tractable.
-
- Let G(52) denote Saxe's game, and G(n) denote a similar game starting from
- a smaller deck. Without ambiguity, G(n) can also denote the Guesser's
- probability of winning the n-card game when both players play optimally.
- Let q_i denote the probability -- from Guesser's viewpoint -- that
- the i'th card is the Ace of Spades. Let Q = (q_1, q_2, ..., q_n).
-
- Initially Q = ( 1/52, 1/52, 1/52, ... ) in G(52) but after the first turn
- it will be (a permutation of) Q = ( 1/52, 0, 51/2600, 51/2600, 51/2600, ...).
- Thus while G(52) becomes similar to G(51) after the first round, solution is
- non-trivial since the probabilities are different.
-
- G(3) = 2/3 = probability of Guesser's success in the original Monty Hall
- problem, but I won't try to prove that! :-)
-
- ] *** SPOILER ALERT ***
- ] ^L
- ]
- ] 1. It is always in his (the Guesser's) best interest to play till the end.
-
- Yes.
-
- ] 2. She (the Dealer) can force the situation into the standard MH problem (or
- ] better) by the following strategy: Always expose the card he just moved away
- ] from, except at the beginning, or if he just moved away from the Aces of
- ] Spades, Clubs, or Diamonds. In those cases expose a random card from the rest.
-
- Yes, although one relevant remark is missing from this proof. Suppose that
- Guesser knows that Dealer is playing this way, that Guesser thus learns where
- those three Aces are, and that the final 4 unexposed cards comprise the three
- Aces and a non-Ace. He can pick the non-Ace and force her to expose one of
- the 3 Aces.
-
- But then, he will have to move his marker for the final round and she can
- expose the non-Ace without giving anything new away! In that case Guesser
- wins with probability 1/2. Guesser has misplayed -- he should have come
- down to the 3 Aces and won 2/3 of the time. (Dealer has also misplayed:
- with care she can achieve G(n) < 2/3 for all n > 3).
-
- Thus for all n > 1,
- 1/2 <= G(n) <= 2/3
-
- In fact,
- G(2) = 1/2
- G(3) = 2/3
- G(4) = 5/8
- G(5) = 19/30
-
- It seems likely that G(n) converges; that is
-
- lim G(n) = some constant K
- n->infinity
-
- Perhaps G(n) < K for n even and G(n) > K for n odd. If indeed G(4) < K < G(5)
- the "candidate" K = 1 - 1/e comes to mind, where e = 2.718281828459... , but
- this is "off the wall" speculation.
-
- ] 3. He [the Guesser] can always force the SMHP (or better) by jumping around
- ] randomly until there are three cards left.
- ] Thus his probability of winning is 2/3
-
- This "sounds" right. A little effort is required to show where it fails.
-
- When G(n) does reduce to three cards, it's right for Guesser to pick the
- *least* probable card if possible -- call its probability p -- and then switch
- again on the final round. Guesser then wins with probability (1-p).
-
- From this it might appear that the best Dealer can hope for is to finish
- with a "balanced" Q = (1/3, 1/3, 1/3) probability mix and let Guesser win
- 2/3 of the time. If Q is skewed Guesser can apparently do better than this
- by picking some card with probability less than 1/3. In view of the bound
- found by Tom in "] 2." above G(n) = 2/3 thus sounds correct.
-
- But this argument collapses as we see by examining G(4) in detail.
-
- Let P denote the currently picked card, X another unexposed card, and O an
- exposed card. The game G(4) proceeds as follows:
-
- Move: Card: (a) (b) (c) (d)
- 1 Guesser: P X X X
- 1 Dealer: P X X O
- 2 Guesser: X P X O
-
- Due to symmetry, this is the only G(4) "opening" we need consider.
- Initially Guesser thinks that Q = (1/4, 1/4, 1/4, 1/4) are the probabilities
- and these become Q = (1/4, 3/8, 3/8, 0) after Dealer exposes card (d).
- Guesser would like to "stay" with (a) -- which now has low probability --
- and force Dealer to expose a high-probability card. But the rules require
- that Guesser switch cards or accept (a) as his final pick. Dealer has
- "stymied" the Guesser.
-
- Hence Guesser will pick a card with 3/8 probability and, after he switches
- again, win with 5/8 probability. (At her second turn, if (b) is the Ace
- of Spades Dealer should expose (a) at least a third of the time or Guesser
- can profitably stick with (b) at his final turn.)
-
- Thus Guesser's result, G(4) = 5/8, is worse than in G(3) because his marker
- ends up on what becomes a low-probability card after the 4-card ending.
-
- The 5-card solution, G(5) = 19/30, can also be found without too much trouble:
-
- Move: Card: (a) (b) (c) (d) (e)
- 1 Guesser: P X X X X
- 1 Dealer: P X X X O
- 2 Guesser: X P X X O
- 2 Dealer (a): O P X X O
- 2 Dealer (d): X P X O O
-
- Again the first few moves can be stipulated without loss of generality,
- but two Dealer plays must be considered at her second turn. Let Dealer
- expose card (a) with probabilities (0, m, n, n) for the case where the
- Ace of Spades is at (a, b, c, d) respectively. If Guesser knows the
- values of 'm' and 'n', his knowledge (Q) after Dealer's first and
- second plays is easily derived:
-
- (a) (b) (c) (d) (e)
- after 1 Dlr (e): Q = (1/5, 4/15, 4/15, 4/15, 0)
- after 2 Dlr (a): QA = ( 0, 4m/15, 4n/15, 4n/15, 0)
- after 2 Dlr (d): QB = (1/5, (4-4m)/15, (8-8n)/15, 0, 0)
-
- (I have used "unnormalized probabilities" where {qA_i} sum to the
- probability that Dealer exposes (a) at his second turn and {qB_i}
- sum to the probability that Dealer exposes (c) or (d).)
-
- From the above discussion, since Guesser must move his marker or end the game
- prematurely, his net probability of success (assuming he knows 'm' and 'n') is
-
- prob(n) = 1 - min(4n/15, 4n/15) - min(1/5, (8-8n)/15)
-
- or since Dealer will select 'n' optimally,
-
- G(5) = min prob(n), where the minimum is over 0 <= n <= 1
-
- (Notice that 'm' becomes irrelevant.) This can be rewritten
-
- G(5) = 1/30 * (24 - max_over_n(8n + min(0, 10 - 16n)))
-
- and easily solved to reveal n = 5/8, G(5) = 19/30. Guesser must also protect
- against non-saddle-point play by Dealer; this is easily done. The full
- solution in English is:
-
- * Guesser's first and second plays are trivial; we name the
- selected cards (a) and (b) respectively.
- * Dealer's first play is also trivial: expose a random non-Ace
- and call it (e).
- * At her second turn when a "virgin card" -- (c) or (d) -- is the Ace
- of Spades, Dealer must expose card (a) 5/8 of the time and
- expose the other "virgin" -- (d) or (c) -- 3/8 of the time.
- * At his third turn if (a) has not been exposed, Guesser should
- pick (a) exactly half the time.
- * Dealer's third play is trivial.
- * Guesser switches at his fourth turn, ending the game.
- * Guesser wins with probability 19/30.
-
- Note that Dealer will "stymie" the Guesser in at least one of the two
- cases (both case when 0.25 < m < 0.625), but she still can't do as well as
- she did in G(4).
-
- One can tediously solve for any G(n) in a similar fashion (*very* tedious
- without some good software) but it would be much nicer to get some insight
- or simplifying theorem to cut through the tedium and get a closed-form
- expression for G(n). Help anyone?
-
- James
-