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- Path: sparky!uunet!think.com!cayman!mary
- From: mary@Cayman.COM (Mary Malmros)
- Newsgroups: rec.martial-arts
- Subject: Re: Getting to grappling range.
- Message-ID: <MARY.92Nov16103820@martinique.Cayman.COM>
- Date: 16 Nov 92 15:38:20 GMT
- References: <1992Nov12.154446.2702@ms.uky.edu> <MARY.92Nov14084527@martinique.Cayman.COM>
- <1992Nov15.122534.15871@nntp.uoregon.edu>
- Sender: news@cayman.COM
- Organization: Cayman Systems Inc., Cambridge, MA
- Lines: 48
- Nntp-Posting-Host: martinique
- In-reply-to: toman@darkwing.uoregon.edu's message of 15 Nov 92 12:25:34 GMT
-
-
- In article <1992Nov15.122534.15871@nntp.uoregon.edu> toman@darkwing.uoregon.edu (Joseph Toman) writes:
-
- In article <MARY.92Nov14084527@martinique.Cayman.COM> mary@Cayman.COM (Mary Malmros) writes:
- >
- >In article <1992Nov12.154446.2702@ms.uky.edu> taddiken@ms.uky.edu (scott taddiken) writes:
- >
- >> I am interested in people's thoughts on how to get from kicking range to
- >> punching range to grappling range.
- >>
- >> Let's say, for the sake of argument, that I am fairly confident of my
- >> grappling superiority against my opponent in a "friendly" inter-art duel.
- >
- >Well, I'm going to break your rule and snip the rest of your post and
- >point out that, in a "friendly" inter-art duel, you'll beat me every
- >time if you're a grappler. Why? Because I'm a punchy-kicky type, I
- >don't know any grappling, and the only ways I have of preventing you
- >from getting into grappling range are a)run away and b)hit you harder
- >than I would want to in a "friendly" match. In the general case,
- >can I keep you away? Maybe, depending on how big you are, how fast
- >you are, and how much punishment you can suck up. Can I keep you
- >away without hurting you? Doubtful. So, yeah, you win, I give, uncle,
- >whatever.
-
- Huh. I've always heard it the other way around. Aikidoists I know that have
- played around with punchy-kicky types say that because it's friendly,
- the p-k type moves a lot faster since they're not putting a lot of power
- into their strikes. So it's harder to move in on them. Also, the grappler
- is restricted to less powerful (or extremely difficult) techniques,
- because it's not nice to break an arm or dislocate a shoulder in a friendly
- match.
- So you as a p-k type can play a "point sparring" game where you don't need
- to commit to any of your strikes, because you're not trying to hurt your
- opponent. The grappler can't move in because they're not given anything
- to work with, and will get 'tagged' if they try to close the distance.
-
- Yeah, I can see this. The only drawback I find is when you're dealing
- with someone who doesn't recognize the "points". But, as Scott pointed
- out to me in email, you have to presume reasonableness on the part of
- both sparring partners. Otherwise inter-styles sparring is useless and
- counterproductive.
-
-
- --
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- Mary Malmros | Cayman Systems Inc, 26 Landsdowne St, Cambridge, MA 02139
- mary@cayman.com | Phone 617-494-1999 Fax 617-494-5167 AppleLink CAYMAN.TECH
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