home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!caen!nic.umass.edu!noc.near.net!bigboote.WPI.EDU!wpi.WPI.EDU!steveso
- From: steveso@wpi.WPI.EDU (Steven C Sousa)
- Newsgroups: rec.games.video
- Subject: Re: [SNES] Zelda 3 Help with dungeon 7
- Date: 18 Nov 1992 18:34:47 GMT
- Organization: Worcester Polytechnic Institute
- Lines: 36
- Message-ID: <1ee2c7INNt14@bigboote.WPI.EDU>
- References: <1ebjcqINNihi@cardamom.compnews.co.uk>
- NNTP-Posting-Host: wpi.wpi.edu
-
- In article <1ebjcqINNihi@cardamom.compnews.co.uk> phil@compnews.co.uk writes:
- >I've got all the way to the end of dungeon 7, fully max'd out on everything
- >you can pick up or get, but I can't seem to get enough magic into the last
- >room to kill the second head... Take 4 bottles of potion in and I can wipe
- >out the cold head using up only one bottle, but the hot head refuses to die...
- >I must be missing something *really* obvious here.. cryptic clues appreciated
- >before my wife leaves me :-)
- I had that same problem before I realized that after you hit a head with the
- appropriate wand, it is for a short time vulnerable to your sword. Doing it
- this way, I only had to use one magic recharger, and then, only because I have
- bad aim.
-
- >
- >--
- >
- >phil
- > ___/ /
- > /_/) / Phil Male, Director, Information Systems
- > / /_ '/ Computer Newspaper Services, The Bishops Manor, Howden, DN14 7BL
- > / / /// +44 43043 Tel: 1100 Fax: 1108/2022 email: phil@compnews.co.uk
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-