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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!europa.asd.contel.com!emory!swrinde!zaphod.mps.ohio-state.edu!rpi!woodam
- From: woodam@aix.rpi.edu (Matthew G. Woodard)
- Subject: Playing map....
- Message-ID: <50217gb@rpi.edu>
- Nntp-Posting-Host: aix.rpi.edu
- Organization: Rensselaer Polytechnic Institute, Troy, NY
- Date: Sun, 22 Nov 1992 18:22:59 GMT
- Lines: 12
-
- I'm making a war game, but I don't want to use a "hex" or "square" territory
- setup for the maps. Instead, I'd like to use a map similar to that used in
- board games such as risk, or Axis and Allies (ie. non-uniform shape). I
- believe this might be done using a hard-coding technique, but I want the
- game to have much more versatility than that (I'd eventually like to create
- a map-generator to create custom battlefields).
- One idea I've had would be to implement an object-oriented approach,
- but I haven't been able to think up a really good way to represent the map.
-
- Any advice would be a help,
- Matt (woodam@aix.rpi.edu)
-
-