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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!usc!cs.utexas.edu!milano!cactus.org!wixer!cat
- From: cat@wixer.cactus.org (Dr. Cat)
- Subject: Re: Getting A Job Game Programming
- Message-ID: <1992Nov21.114422.28203@wixer.cactus.org>
- Organization: Real/Time Communications
- References: <1992Nov20.131956.1051 <1992Nov20.182505.25844@mnemosyne.cs.du.edu>
- <By1539.L2@usenet.ucs.indiana.edu>
- Date: Sat, 21 Nov 92 11:44:22 GMT
- Lines: 23
-
-
- Well... I'd have to say it's probably harder to break into the game
- programming business these days in some ways, but a lot easier in others.
- Back when I got started, for instance, a college degree was of no
- significance at all, and I had no problem finding work without one. These
- days, it's definitely helpful to have a computer science degree. There are a
- lot more jobs than there were ten years ago, and some of the companies are
- even getting to be reasonably stable! Of course there are still small ones
- around, where you have more of a chance to get lucky & make a lot of money -
- or more likely lose your shirt. Most games are done by teams these days,
- with artists, writers & musicians working on the projects, so you don't have
- to be a jack of all trades any more. It's ok if all you can do is program.
- How to break in? Surprisingly enough, the conventional methods have been
- known to work: get your degree, then send a resume and cover letter to the
- companies you're interested in. I know Sierra and Origin have been growing
- so steadily over the last few years that they have job openings more often
- than not. I'd say Microprose and Electronic Arts are probably good prospects
- as well. I also know Sega hired a lot of new people last year to do Genesis
- games, not sure what's going on there these days.
- To find companies to write to or call, I'd suggest picking up a copy of
- Computer Gaming World, and looking through the ads & reviews.
-
- Dr. Cat
-