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Text File  |  1992-11-19  |  1011 b   |  24 lines

  1. Newsgroups: rec.games.programmer
  2. Path: sparky!uunet!spool.mu.edu!uwm.edu!rpi!batcomputer!munnari.oz.au!newsroom.utas.edu.au!cam!esk!scarnie
  3. From: scarnie@esk.compserv.utas.edu.au (Stuart George Carnie)
  4. Subject: How do computer controlled enemies work?
  5. Message-ID: <1992Nov19.111106.25021@cam.compserv.utas.edu.au>
  6. Sender: news@cam.compserv.utas.edu.au
  7. Nntp-Posting-Host: esk
  8. Organization: University of Tasmania at Launceston
  9. References: <1992Nov12.195155.14124@kth.se> <BxD5pt.DyI@news.cso.uiuc.edu> <1dj6jmINNder@tartarus.uwa.edu.au>
  10. Date: Thu, 19 Nov 92 11:11:06 GMT
  11. Lines: 11
  12.  
  13. Does anybody have any algorithms or ideas on how the computer can control a
  14. character which has some form of intelligence.  ie say a fighting character
  15. that can track a human opponent and position itself to attack with a shooting
  16. weapon.
  17.  
  18. Thanx, Stuart
  19. -- 
  20. scarnie@esk.compserv.utas.edu.au
  21.  
  22. "On a distant planet, a creature strums his guitar..." {:-)
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