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- From: stone-andy@cs.yale.edu (Andy Stone)
- Newsgroups: rec.games.programmer
- Subject: Re: GAME.MAKER
- Message-ID: <1ef2ddINNe18@TIGER.ZOO.CS.YALE.EDU>
- Date: 18 Nov 92 17:41:33 GMT
- Article-I.D.: TIGER.1ef2ddINNe18
- References: <SPURCELL.92Nov18001251@galadriel.mcd.intel.com>
- Distribution: rec
- Organization: /homes/majors/stonea/.organization
- Lines: 85
- NNTP-Posting-Host: tiger.zoo.cs.yale.edu
- In-reply-to: spurcell@galadriel.mcd.intel.com's message of 18 Nov 92 08:12:51 GMT
-
-
- In article <SPURCELL.92Nov18001251@galadriel.mcd.intel.com>
- spurcell@galadriel.mcd.intel.com (Stacy Purcell ~) writes:
-
- > Have any of you ever used GAME MAKER from Recreational Software
- > Designs? It is supposedly software to aid in creating arcade games
- > and adventure games, sort of a video game construction kit.
- >
- > It seems like it might be useful for amateurs like myself who are
- > interested in game design. According to the ad opposite page 54 in the
- > November 92 issue of Computer Gaming World,
-
- > "GAME.MAKER requires an IBM AT compatible 286, 386, or 486 with a color
- > VGA monitor and mouse. Joystick optional."
-
- > The ad also offers the following information.
-
- > "A technological breakthrough by Recreational Software Desings lets you
- > do the impossible. Now you can create 256 color VGA computer games
- > without programming.
-
- > +Design unlimited number of animated monsters and good guys
- > +Animated characters walk, run, fly, hop, pop from scene to scene
- > +Design your own sounds
- > +Make arcade and adventure games as unique as your imagination
- > +Modify and enhance GAME.MAKER games"
-
- > So, has anyone tried this product? If so could you comment on its
- > good and bad points.
-
- > thanks,
- > -stacy
-
- Yes, I've used Game-Maker quite extensively. In fact, I've
- probably used it more then anyone else, because I also wrote it!
- Although in most cases my testimony would be suspect, in this case, it
- really is not. Why? Because there is NOTHING ELSE to compare it to --
- there isn't any competing product to steal our sales. Also, realise
- that I COULD have pretended that I was not involved in the project, and
- applauded it profusely, but I feel that the product stands solidly on its
- own...
- Basically, I designed Game-Maker to allow people who know absolutely
- nothing about programming or game theory to create action adventure,
- action role playing (ie, the character can increase his/her/its hitpoints,
- get more damaging weapons, etc), or shoot'em up style games! Apogee's
- Commander Keen is a good example of the style of game play, except that
- Game-Maker uses entirely 256color VGA, while Keen is 16color EGA.
- EVERY aspect of a game is defineable in Game-Maker. Sections
- accessible from a main menu let the user create palettes, picture blocks,
- monsters, characters, background scenes/worlds, and sounds. Games created
- using these tools can be played from the main menu, or converted to an .exe
- format and distributed as ShareWare to the world. A single game can have
- 30 scenes, each one over 60 times the size of the screen. Player's move
- inside a scene via a smoothly-scrolling background (This is the New
- Technology part. I am unaware of any other VGA game which utilises the FULL
- SCREEN and allows smoothly scrolling backgrounds). Unlike many
- non-professional attempts, everything in a game is defined by the creator.
- You can draw all the graphics of the game, creating original characters,
- monsters, and scenes. You can then define strengths, movement patterns, and
- death sequences for the monsters and characters. Characters can also have
- starting hitpoints, lives, inventory, and money. Scenes are made up of
- a 100x100 grid of blocks each of which can be solid walls, one-way doors,
- monsters, animations, objects, and can have gravity in 8 directions.
- For the artistically uninclined, we have included lots of pictures,
- and a utility which will "steal" pictures from .gif files.
-
- The Drawback:
- You will not be making 3-man year professional games. We purposely
- did not make the product for Game companies (except prototyping)...It does
- make darn good ShareWare, and I think it is being used by several companies
- to create a "marketing video game" (Whatever that is--we'll have to coin a
- new term: "infogame" maybe?). Order from KD software 1-800-533-6772.
- About 89$.
-
- **** I know that this might be construed as an advertisement, so before
- I am flamed, I have two statements to make:
-
- 1: This is a reply (ie I was asked).
- 2: Game Maker is a completely new product type.
-
-
- Andy Stone.
- stonea@MINERVA.CIS.YALE.EDU
- --
- | Andy Stone |
-