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  1. Path: sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!b63519.STUDENT.CWRU.Edu!dpn2
  2. From: dpn2@po.CWRU.Edu (Damien P. Neil)
  3. Newsgroups: rec.games.programmer
  4. Subject: Re: Text Adventure Languages
  5. Date: Thu, 19 Nov 1992 01:05:09 GMT
  6. Organization: Case Western Reserve University
  7. Lines: 11
  8. Message-ID: <dpn2.113.722135109@po.CWRU.Edu>
  9. References: <1992Nov11.220608.8644@den.mmc.com> <92320.175220MBS110@psuvm.psu.edu> <Bxw1pq.Gr3@news.cso.uiuc.edu> <1992Nov18.093601.666@daimi.aau.dk>
  10. NNTP-Posting-Host: b63519.student.cwru.edu
  11.  
  12. In article <1992Nov18.093601.666@daimi.aau.dk> protonen@daimi.aau.dk (Lars J|dal) writes:
  13. >>While the focus on DOS and Mac may be frustrating, I think the reason
  14. >>(because the author wants to support the game on all platforms) is
  15. >>sound.
  16. >
  17. >(-: SOUND!? I guess you don't have an Atari :-)
  18.  
  19. Or an Amiga! :-)
  20. +-------------+------------------+---------------------------------+
  21. | Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
  22. +-------------+------------------+---------------------------------+
  23.