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- From: dpn2@po.CWRU.Edu (Damien P. Neil)
- Newsgroups: rec.games.programmer
- Subject: Re: Text Adventure Languages
- Date: Thu, 19 Nov 1992 01:05:09 GMT
- Organization: Case Western Reserve University
- Lines: 11
- Message-ID: <dpn2.113.722135109@po.CWRU.Edu>
- References: <1992Nov11.220608.8644@den.mmc.com> <92320.175220MBS110@psuvm.psu.edu> <Bxw1pq.Gr3@news.cso.uiuc.edu> <1992Nov18.093601.666@daimi.aau.dk>
- NNTP-Posting-Host: b63519.student.cwru.edu
-
- In article <1992Nov18.093601.666@daimi.aau.dk> protonen@daimi.aau.dk (Lars J|dal) writes:
- >>While the focus on DOS and Mac may be frustrating, I think the reason
- >>(because the author wants to support the game on all platforms) is
- >>sound.
- >
- >(-: SOUND!? I guess you don't have an Atari :-)
-
- Or an Amiga! :-)
- +-------------+------------------+---------------------------------+
- | Damien Neil | dpn2@po.cwru.edu | Case Western Reserve University |
- +-------------+------------------+---------------------------------+
-