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- From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
- Newsgroups: rec.games.programmer
- Subject: Re: using video-ram in mde 13h (ibm pc)
- Message-ID: <1992Nov18.102820@axion.bt.co.uk>
- Date: 18 Nov 92 10:28:19 GMT
- References: <1992Nov10.102202.3413@alf.uib.no> <1992Nov10.175128.14865@ericsson.se> <BxIw8x.HKI@news.cso.uiuc.edu> <1992Nov11.113755.14081@alf.uib.no> <BxK5rJ.9Ip@news.cso.uiuc.edu>
- Sender: news@axion.bt.co.uk
- Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
- Organization: British Telecom Research Labs
- Lines: 17
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- In article <BxK5rJ.9Ip@news.cso.uiuc.edu>, jas37876@uxa.cso.uiuc.edu (John A. Slagel) writes:
- |>
- |> If you have FTP access, check out on wuarchive.wustl.edu in
- |> the pub/mirrors/msdos/ddjmag/xsharp15.zip file. This is the
- |> complete 3D graphics package, with source. It contains fast
- |> polygon fill routines.
- |>
-
- I think its in mirrors/msdos/ddjmag/xsharp15.zip not pub/...
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- === ?include "DISCLAIM.H--" ===
- === ===
- === Kill others only if you wish to be killed. ===
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