home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: rec.games.programmer
- Path: sparky!uunet!charon.amdahl.com!pacbell.com!ames!elroy.jpl.nasa.gov!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!s.psych.uiuc.edu!amead
- From: amead@s.psych.uiuc.edu (Alan Mead)
- Subject: Re: Text Adventure Languages
- References: <1992Nov11.220608.8644@den.mmc.com> <92320.175220MBS110@psuvm.psu.edu>
- Message-ID: <Bxw1pq.Gr3@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: UIUC Department of Psychology
- Date: Wed, 18 Nov 1992 01:34:37 GMT
- Lines: 18
-
- Mark 'Mark' Sachs <MBS110@psuvm.psu.edu> writes:
-
- >If you're using IBM, Mac, or Atari ST, "TADS" is probably your best bet.
- >I'm no authority, but it's the most well-supported adventure
- >language out there, has many nifty features including complete object-
- >orientation, and is shareware.
-
- Today I received the v2.0 announcement and they no longer support Atari
- but promise to work with 3rd parties to support a lot more platforms.
- While the focus on DOS and Mac may be frustrating, I think the reason
- (because the author wants to support the game on all platforms) is
- sound.
-
- Also, I haven't played with ALAN but I like TADS because of the
- interface it provides the user. Version 2.0 also includes virtual
- memory and multi-level undo among other things. There is also a
- source-level debugger. All in all, it's the most complete system I've
- seen and reasonable priced (albiet not free).
-