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- Path: sparky!uunet!think.com!ames!olivea!hal.com!halaus!bobp
- From: bobp@hal.com (Bob Pendleton)
- Newsgroups: rec.games.programmer
- Subject: Re: X-MODE info
- Message-ID: <1992Nov16.174027.3201@hal.com>
- Date: 16 Nov 92 17:40:27 GMT
- References: <19058.2b06d3dc@ecs.umass.edu>
- Organization: HaL Computer Systems, Inc.
- Lines: 31
-
- From article <19058.2b06d3dc@ecs.umass.edu>, by nllopis@ecs.umass.edu:
- > Recently I've heard of that X-Mode deal (I used to do all
- > my stuff in 320x200x256)... and I guess I was really missing
- > some good stuff!
- > Could anybody please post/e-mail me with the numbers of the
- > Dr. Dobb's journal that had info on that X-Mode for VGA?
- > Any info on other sources concerning X-mode would really be
- > appreciated.
- >
- > Thanks...
- >
- > Noel Llopis
- > nllopis@ecs.umass.edu
-
- from the readme file:
-
- This is the source for the X-Sharp 3-D animation package, as
- presented in the Graphics Programming column in Dr. Dobb's Journal,
- as of the April 1992 issue. A couple of bugs in the code from the
- April 1992 column are fixed in this archive. The code has been tested
- with Borland C++ 3.0 and TASM 3.0. To make X-Sharp, run K.BAT.
-
- You can find the whole thing on wuarchive.wustl.edu and many other
- fine anonymous ftp sites in file /mirrors/msdos/ddjmag/xsharp15.zip.
-
- Bob P.
- --
- Bob Pendleton | As an engineer I hate to hear:
- bobp@hal.com | 1) You've earned an "I told you so."
- Speaking only for myself. | 2) Our customers don't do that.
- <<< Odin, after the well of Mimir. >>>
-