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- Path: sparky!uunet!charon.amdahl.com!pacbell.com!ames!data.nas.nasa.gov!mustang.mst6.lanl.gov!nntp-server.caltech.edu!johnjohn
- From: johnjohn@cco.caltech.edu (John White)
- Newsgroups: rec.games.pbm
- Subject: Re: DM: First Roll-ups
- Date: 17 Nov 1992 00:00:07 GMT
- Organization: California Institute of Technology, Pasadena
- Lines: 19
- Distribution: world
- Message-ID: <1e9cm7INNjmr@gap.caltech.edu>
- References: <Ef1yDs600Uh7E4DFdn@andrew.cmu.edu>
- NNTP-Posting-Host: christopher.caltech.edu
- Originator: johnjohn@christopher
-
- In article <Ef1yDs600Uh7E4DFdn@andrew.cmu.edu> writes:
- >About the Basher 21-9-11-6-6-9-8, dont waste your effort on speed and
- >aim for magic numbers (21,17,13,9,5), and will will serve better than
- >con, try
- > 21-9-11-9-11-9-13 BA
-
- Hmmm... Why waste points on wit? I mean, who cares, right? a 9 wit won't
- make a viable long-term warrior, so why bother?
-
- >On the "no clue" 5-12-16-9-8-10-10
- >
- >7-12-16-15-9-10-15 PL, hard to run but with the lighter lunging weapons
- >it might work.
-
- But a 9 will won't get you a warrior with long-term viability, though I
- admit, it would be interesting to see how he did.
-
- John White
- -Sultan of Slush
-