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- From: bc@fccn01.fccn.pt (Luis Miguel Sequeira)
- Newsgroups: rec.games.pbm
- Subject: "Lawsuit PBeM"
- Date: 16 Nov 1992 12:50:11 -0600
- Organization: UTexas Mail-to-News Gateway
- Lines: 184
- Sender: daemon@cs.utexas.edu
- Message-ID: <9211161843.AA06374@fccn01.fccn.pt>
- NNTP-Posting-Host: cs.utexas.edu
-
- I want just to point out the following comment by Greg Lindahl
- (gl8f@virginia.edu) which he personally emailed me:
-
- >>>If the game is free it is difficult to sue.
- >
- >>Excellent! So if I do something for free, everyone has fun, and I
- >>don't get sued.
- >
- >I should point out that I've been told by several real lawyers that
- >this isn't true. [...]
-
-
- I must say I've asked the same question long ago to some
- lawyers here in Portugal, and of course Greg is right. The law may be
- different in many aspects, but copyrights (and similar rights which
- protect authors' rights on their intellectual productions) are quite
- universal.
-
- To simply put it, nobody has the right to create anything at
- all which uses the name "BattleTech" and uses part or all of the
- material developed and copyrighted by FASA.
-
- This covers software games, and free PBeMs too, despite all
- "ideas" and "suggestions" in contrary.
-
- I must admit that I delighted in watching the "legal warfare"
- which evolved, and jokingly participated on it, amusing myself, but
- let's put a point on it. I'll ask FASA personally for a permission. As
- I am as yet unaware of any existing email address of FASA, this will
- be done by snail mail, and I'll receive an answer perhaps in a month
- or so.
-
- To anyone offended, my apologies. Next time I'll be more
- careful...
-
- In the mean time, this doesn't mean that the group can't keep
- to discuss the game! I'll certainly keep encouraging you out there to
- get more suggestions flowing.
-
- Some more topics to discuss:
-
- - Most expressed the idea that the initial lance should be
- created from scratch, using the BattleTech rules, more precisely the
- MechWarrior RPG ones. I admit my complete ignorance on this, but
- certainly someone can post some suggestions on how this is done? (I
- could grab a copy of the rules, but I'm too lazy)
-
- Also, this would mean that the rules on salvage, mech repairs
- & mech construction, etc., would be fully used.
-
- On the other hand, it seems to exist a consensum that the
- OmniMechs are out, or, at least, reserved to a later stage. Am I right
- on interpreting this? I also admit that I never played with the Clans
- (just sticked with the basic types...), so I'd never think about them
- anyway...
-
- However, we could always include them later. This would add
- some spice to the game, as no one would now for *sure* if the Clans
- existed or not, and when or where they would first appear...!
-
- - As I've not seen anywhere a contrary opinion, it seems that
- the basic scenario is by now somewhat established. So, we'll get a
- bunch of planets, those listed on the BattleTech galaxy map, most of
- them belonging to one of the Houses, and a few still being disputed.
- Each planet will have a group of characteristics; some of them will be
- simply the predominant terrain features; others will include
- "facilities" or strategic points (this suggestion comes from Jesse
- Taylor), such as Cities, Factories, Water Purifiers, Mech Factories
- (rare), Supply Dumps, HPGs (if you want to involve ComStar in this,
- too), Training Camps, Arenas, etc.
-
- Each "facilty" will have, obviously, some purpose. For
- example, MechWarriors can be hired, or their abilities improved only
- at Training Camps (this begins to have an `Olympian' flavor, but - why
- not?), and 'mechs could only be repaired at Maintenance factories (or
- whatever you want to call them), and so on. Mech Factories will be
- valuable indeed...
-
- However, there is still no clear picture about the battlefield
- layout, how it's going to be generated, etc. More suggestions needed
- here...
-
- - So, the game will be played at two levels, one
- economic/political one, and one tactical one. On the
- economic/political level, there seem to be no problems there, except
- for the contracts by the Houses. Jesse Taylor (again) suggested
- neutral moderators, eliminating random contracts which are nonsense
- and keeping the logical ones.
-
- Another suggestion would be a game with two types of players:
- some play for the Houses, some are mercenaries...
-
- Perhaps it would be simpler to assign a group of players to
- each of the Houses, and leave the rest as merc forces. When joining
- up, each player would declare if he wants to be on his own or prefers
- to work with one of the Houses. This would mean that players working
- with the Houses would get equipment free (or not?), but needed to obey
- orders.
-
- Or am I getting this wrong? Let the players play what they
- want and how they like it. If Steiner is wiped out of the map, bad
- luck.
-
-
- I also think that this level should have a lot of little
- "surprises" hidden (as suggested by Jonny the Z): special things,
- technology, special missions ("retrieve that SuperMarauder!!"), etc.
- Also, the lance shouldn't just get better 'mechs and better
- MechWarriors. It would be nice to include infantry, tanks, dropships,
- AeroTech fighters, 'copters (I *hate* those nasties! My poor little
- Marauder... :-) ), and so on...
-
- - The tactical level. I'm for a simplified combat simulator,
- and with economical turns at the same time as the tactical ones. I say
- a simplified combat simulator just because of the scale involved. Some
- of you suggested that an arena-type game wouldn't be fun [agreed!
- :-)]; others, however, pointed out that the battlefield is where
- BattleTech is strong!
-
- Hmm. Difficult to join both extremes. However, I think we
- could do something in-between, with some abstract warfare (seems that
- RoboTech RPG is good at this) but which still shows individual
- differences between the 'mechs. A nice touch would be complete 'mechs,
- as by the rules, convert them into some abstract notion (with at most
- six or seven characteristics, like movement, attack, defense, etc.),
- fight the battle (selecting primary and secondary targets, like "hit
- base" or "hit heaviest mech" or "run like hell from there!" [good for
- Locusts! :-)]), and convert the result back to "real" mechs. Then you
- could repair them, add equipment, etc., as per the rules.
-
- What do you think?
-
-
- - Last point (I must hurry...): ORDERS! Suggestions (a lot of
- them!) are REALLY needed! Argggh...! (ok, ok, I won't overreact, just
- this once).
-
- Hope the best suggestion isn't:
-
- MOVE <MECH #> TO <HEX #> - Basically, moves the 'mech numbered
- <MECH #> to the hex numbered <HEX #>. Can only be ordered to 'mechs
- which are on the battle, haven't exploded (yet), and have living
- MechWarriors.
-
- ATTACK <MECH #> WITH <MECH #> ON <HEX #> - Attacks 'mech
- numbered [...]
-
- Aaaagh!!
-
- Ok, any better suggestions? (I could live just with move &
- attack... or couldn't I? Hm? Well, I'll sleep over the matter)
-
- ---
-
- BTW, there seems to be some problems with the mailer daemon on
- my site (or on the mail server itself). If you want to contact me by
- any reason, try the following addresses in order:
-
- bc@fccn.pt (seems not to be working correctly)
- bc@fccn01.fccn.pt (works sometimes)
- bc@fccn01.fccn.pt%fccn.pt (works fine from some sites)
- bc@fccn01.fccn.pt%ns.dns.pt (should work always, but sometimes
- it doesn't)
- bc@cygnus.lnec.pt (this machine is crazy - yep, it's an IBM!)
- Post to news...
-
-
- See ya,
-
- _________________________________________________________________________
- /
- /
- _/ _/ _/ _/_/_/ Computer scientists do it byte by byte.
- _/ _/_/ _/_/ _/
- _/ _/ _/ _/ _/_/_/ God created Law and Order from Chaos,
- _/ _/ _/ _/ but Chaos was created by computer
- _/_/_/ _/ _/ _/_/_/ scientists.
-
- bc@fccn01.fccn.pt Luis Miguel Sequeira
- Laboratorio Nacional de Engenharia Civil
- Phone 351-1-8482131 Ext. 2752 Centro Informatica/Grupo Sistemas Centrais
- "Don't call me, I'll call you" Av. Brasil, 101 - 1700 Lisboa, Portugal
- /
- _________________________________________________________________________/
-