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- Path: sparky!uunet!usc!chaph.usc.edu!takekosh
- From: takekosh@sal-sun109.usc.edu (Tetsu Takekoshi)
- Newsgroups: rec.games.netrek
- Subject: GB at LAR - captain's opinion :-J
- Date: 19 Nov 1992 20:23:49 -0800
- Organization: University of Southern California, Los Angeles, CA
- Lines: 34
- Distribution: world
- Message-ID: <1ehp8lINNcka@sal-sun109.usc.edu>
- References: <Bxw9yv.84z.2@cs.cmu.edu> <1ecr40INN29v@agate.berkeley.edu> <1992Nov18.083746.25731@cs.ucla.edu> <1ed75sINN3n5@agate.berkeley.edu> <2642@cronos.metaphor.com>
- NNTP-Posting-Host: sal-sun109.usc.edu
-
-
- In article <2642@cronos.metaphor.com>, polk@Metaphor.COM (Ben Polk) writes:
- |> The TWNN vs LAR game at ksu.inl.edu did not seem to be
- |> plagued with lag. The LAR players were getting phasor
- |> locks and doing other things you can only do without
- |> too much lag. They may have been xhosted all over creation,
- |> but it didn't seem to hurt them much. I think the players on
- |> both sides agreed it was a very fun game. Don't try to compare
- |> that game with the GB vs LAR game.
-
- the TWNN game was definitely more fun. i had our best lineup confirmed for the
- game. the GB game, however was a headache. even during the first 1.5 hours when
- we were up 3 planets, i really wasn't having that much fun. the constant
- ghostbusts (a large number of which were due to the Berkeley net, i may add) and
- lack of coordination wore me down. we played the last part of regulation (in
- which GB came back to tie) with only 5 first stringers. we lost armies in a
- planet "refund". they lost armies during ghostbust. their base drifted off into
- kli space, etc. etc. etc.
-
- USC lag: i have heard that somewhere in the USC net this August a neat
- connection was born which sometimes shuts down for like 5 seconds at a time,
- every 30 seconds. it is not a priority problem to the computing services people,
- for obvious reasons (hey, who cares if my email, or ftp has a 5sec burp in it) we
- even know who's capable of getting it fixed, but i don't have the guts to explain
- to the guy: "um... we need it fixed so we can play netrek" intra-USC packet loss
- ranges from minimal to "jesus i can't believe Calvin's a couple of buildings
- away." Playing outside USC can be, but is not always, hell. it's not the lag,
- it's the "unknown packets", core dumps, freezes, and ghostbusts. Let it also be
- known that only 3 of 8 first stringers are from USC.
-
- since John Sin (UCLA sysadmin) seems to love us :), it doesn't seem likely
- that games like the first GB at LAR game, will have to occur again.
-
- Crunchy "can we please drop this now?" Frog
-