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- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!spool.mu.edu!agate!soda.berkeley.edu!mehlhaff
- From: mehlhaff@soda.berkeley.edu (ERic MeHlHaFf)
- Newsgroups: rec.games.netrek
- Subject: Re: Whatever happened to? Minimal clue server?
- Date: 18 Nov 1992 12:09:05 GMT
- Organization: The Dis-Orginization
- Lines: 22
- Message-ID: <1edbp1INN432@agate.berkeley.edu>
- References: <1ecpclINN1v1@agate.berkeley.edu> <1ed0j8INN85h@charnel.ecst.csuchico.edu>
- NNTP-Posting-Host: soda.berkeley.edu
-
- In article <1ed0j8INN85h@charnel.ecst.csuchico.edu> trown@ecst.csuchico.edu (Nick Trown) writes:
- >In article <1ecpclINN1v1@agate.berkeley.edu> jmn@crown.berkeley.edu (J. Mark Noworolski) writes:
- >>Somebody had suggested something like:
- >>GOD-> R3 > Are you a twink? Send 'no' to yourself to keep playing in < 30sec
- >>R3-> R3 > no
- >>GOD-> R3 > Welcome aboard!
- >>
- >>Otherwise the twink gets ejected after 30 seconds....
- >
- >Well it is funny you should ask. I have just completed the modifications on
- >guzzler to do just this. It basically works by sending this:
- >
- [ message/response stuff deleted]
-
- I don't suppose you thought of sending the player a warning of the effect
- "Captain, there's an important messge" and similar warnings that change with time,
- sort of like what you get when self-destructing. Keeping the Trek flavor
- alive, after all, is a good thing.
-
- --
- ERic mehlhaff mehlhaff@soda.Berzerkeley.EDU
- mehlhaff@ocf.berkeley.EDU "Life? Don't talk to me about life..." -Marvin
-