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- Newsgroups: rec.games.hack
- Path: sparky!uunet!utcsri!torn!nott!bnrgate!bmers95!bnr.ca!snelling
- From: snelling@bnr.ca (Peter Snelling)
- Subject: Re: Unusual Death...
- Message-ID: <1992Nov17.162143.12780@bmers95.bnr.ca>
- Sender: usenet@bmers95.bnr.ca
- Reply-To: snelling@bnr.ca (Peter Snelling)
- Organization: Bell-Northern Research Ltd.
- References: <0f1h3b_00iV383HFdL@andrew.cmu.edu> <1992Nov16.123906.8677@cs.nott.ac.uk> <BxtFsC.4oH@acsu.buffalo.edu> <1992Nov17.104303.8189@cs.nott.ac.uk>
- Date: Tue, 17 Nov 1992 16:21:43 GMT
- Lines: 72
-
- In article <1992Nov17.104303.8189@cs.nott.ac.uk>, rji@trellis.cs.nott.ac.uk (Rob Ingram) writes:
- >In article <BxtFsC.4oH@acsu.buffalo.edu>, bandu@acsu.buffalo.edu (Jagath Samarabandu) writes:
- >|> In article <1992Nov16.123906.8677@cs.nott.ac.uk> rji@trellis.cs.nott.ac.uk (Rob Ingram) writes:
- >|> >Sounds like you learned a valuable lesson:
- >|> > #untrap those chests before you touch them!
- >|>
- >|> Well, I've never been able to do this. I mean when I #untrap, it says you don't
- >|> see any traps on the box. But open it and *boom* gas, fire or electricity.
- >|>
- >|> This happened to me twice, so I'm pretty sure about this. Any reasons why?
- >|>
- >
- >I guess its something to do with your ability to search, but I don't know
- >the exact factors that define this ability. I think DEX has something to
- >do with it, anybody know of anything else?
- >Also it may work like ordinary searching, you have to do it a few times to
- >be sure, but this is just a guess.
-
- Finding traps
- -------------
- Well, the code says:
-
- if((otmp->otrapped && !confused
- && rn2(MAXLEVEL+2-dlevel) < 10)
- || confused && !rn2(3)) {
- You("find a trap on the %s! Disarm it? ", xname(otmp));
-
- Looks like if you're confused (or hallucinating) you have a 1/3 chance
- of finding a trap (even if the chest is not actually trapped). Yes,
- it's true -- if you're confused, and say #untrap, you could get:
- There is a chest (oval keyhole) here, check for traps?
- You find a trap on the chest! Disarm it?
- That a chest (oval keyhole) was not trapped.
-
- Otherwise, if you're not confused and there is a trap on the chest, you
- have a rn2(MAXLEVEL+2-dlevel) < 10 chance of finding it. MAXLEVEL is
- 50, so it looks like early on you have an approximately 1/5 chance of
- finding a trap. Only if you are on dlevel 42 or deeper are you
- guaranteed to find any trap.
-
- Disarming traps
- ---------------
- Once you find a trap you have a chance of disarming it depending on
- the dungeon level and your character level. Traps deeper in the
- dungeon are harder to disarm, but higher level characters (especially
- Rogues) are better at disarming them. Also note that you can't disarm
- a trap if you're confused (or hallucinating) or fumbling. ie:
- if(otmp->otrapped) {
- ch = 15 + (pl_character[0] == 'R') ? u.ulevel*3
- : u.ulevel;
- if(confused || Fumbling || rnd(75+dlevel/2) > ch) {
- You("set it off!");
- (void) chest_trap(otmp, FINGER);
- } else {
- You("disarm it!");
- otmp->otrapped = 0;
-
- Character Dlevel Chance of Chance of
- level finding trap Disarming trap
- 1 1 20% 21% (24% for R's)
- 5 5 22% 26% (39% for R's)
- 10 10 24% 31% (56% for R's)
- 15 20 32% 35% (70% for R's)
- 20 30 45% 39% (83% for R's)
- 30 50 100% 45% (100% for R's)
-
-
- I'd say it's not really worth checking on early levels. Just
- drop your burnable stuff, and unlock it. It's never a good
- idea to try to disarm a trap (unless you're a >level 10 Rogue).
- --
- Peter Snelling
-